Dungeon Crawl Stone Soup version 0.31-a0-1499-ge0622b2318 (webtiles) character file. Game seed: 4708807242487994686 46 bungle the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Dec 29, 2023. Slain by an orc ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1477 turns). bungle the Magician (Djinni Conjurer) Turns: 1477, Time: 00:01:40 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 94 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of invisibility {unknown} c - 3 potions of heal wounds {unknown} d - a potion of brilliance {unknown} f - 2 potions of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Sting Conj/Alch 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [*= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An orc comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc priest The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc shouts! The kobold throws a stone. The stone closely misses you. The orc priest closely misses you. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc misses you. Unknown command. The orc priest barely misses you. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. You die... ..#..#......########.######### .........#..## #.....########### .#....#......# #.#.............# .........##..###.#.###########.# #......#.##......#.# #.# #.# .........##......#.####.# #.# .................#......# #.# .......#.###.....######.######.# ##.#####.# #....@o.............# #........# ###.#o######.######## #...##########.#....# #.# #...# #.........#.## #.# #...####.#####.#.#.####.# .........# #.#........# ###.##########.#.#.###### ....# #............# ##### #.##.#..##.#.# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) An adder zombie (D:3) 3 endoplasms A goblin (D:1) 7 hobgoblins 3 jackals (D:2) 5 kobolds 2 ball pythons A bat (D:1) 3 frilled lizards A jackal zombie (D:3) 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bungle the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bungle set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Found Anonul's Jewellery Boutique. 151 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 239 | D:1 | Found Egepp's Assorted Antiques. 312 | D:1 | Found Zeulas's Antique Armour Boutique. 784 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 784 | D:2 | Learned a level 1 spell: Sting 843 | D:2 | Found a faded altar of an unknown god. 1477 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, serial_shops, nicolae_diamond_shop, shop, shop, minmay_misc_feat_encased D:2: layout_basic, shapermc_ecumenical_altar_pompeii, minmay_misc_feat_more_columns D:3: layout_rooms, serial_undead, serial_undead_e, serial_undead_a, serial_undead_d, serial_undead_e, serial_undead_d, serial_undead_d, serial_undead_b, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1477 | 1407 | 70 | 0 | 1281 | 3 | 492.3 | Dungeon | 1477 | 1407 | 70 | 0 | 1281 | 3 | 492.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 788 daAuts D:1: 677 daAuts D:3: 11 daAuts