Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 146887945866322617 18 burgertutor the Tinkerer (level 2, 0/19 HPs) Began as a Coglin Forgewright on Mar 21, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (233 turns). burgertutor the Tinkerer (Coglin Forgewright) Turns: 233, Time: 00:00:27 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 66% Magic: 0/5 EV: 11 Int: 14 God: Gold: 48 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 hammer {Cashile} rCold . . . d - +0 dagger {Fernanda} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clumsy 1, high MP 1 a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Cashile} d - a +0 dagger (offhand) {Fernanda} Armour b - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} Potions c - a potion of magic Skills: + Level 1.7 Dodging + Level 1.6 Stealth * Level 1.9 Spellcasting * Level 5.5 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 3% 2 Launch Clockwork Bee Frge 16% N/A 8% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are clumsy. (Dex -2) You have an increased reservoir of magic. (+10% MP) Message History Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is heavily wounded. The jackal closely misses you. x2; The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, grapneled, 67% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, grapneled, 67% to hit) The kinetic grapnel hits the jackal. You kill the jackal! The jackal barely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel clumsy. The endoplasm barely misses you. The jackal barely misses you. x2 Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the jackal with your +0 dagger. The jackal is moderately wounded. You hit the jackal with your +0 hammer. The jackal bites you. You die... # ############ #. ...(.......# #..##.........# ..............# ......h.......#### ......h@.......... ......J.."....###### .......?.......)...####. ..............####†#... ...##.........####.#.# #.. ##.##...###......# #.. #.##...# #.##.#.# .. .......# # #.#.# # #. ##.##.....#.##.#.# You could see an endoplasm and 2 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 jackals (D:1) A ball python (D:1) 2 bats (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:1 | Reached skill level 5 in Forgecraft 20 | D:1 | Found Abonarph's Weapon Shoppe. 85 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4 232 | D:1 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 232 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 233 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_ring, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.5 Dodging | | 1.7 Stealth | | 1.6 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Mace || 23 Dagger || 20 Cast: Kinetic Grapnel || 4 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 19 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 237 | 237 | 0 | 0 | 148 | 1 | 237.0 | Dungeon | 237 | 237 | 0 | 0 | 148 | 1 | 237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 237 daAuts