Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 6968013282643359973 30 burgertutor the Tinkerer (level 3, -1/24 HPs) Began as a Coglin Forgewright on May 6, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1171 turns). burgertutor the Tinkerer (Coglin Forgewright) Turns: 1171, Time: 00:00:57 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 20% Magic: 3/6 EV: 11 Int: 16 God: Gold: 19 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . a - +0 hammer {Bernhard} rCold . . . f - +0 short sword (elec) {Gabriela} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, strong-willed 1 a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Bernhard} f - a +0 short sword of electrocution (offhand) {Gabriela} Armour b - a +0 robe (worn) Potions c - a potion of magic d - 2 potions of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 1.5 Stealth * Level 2.2 Spellcasting * Level 5.6 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 1% 1 b - Launch Clockwork Bee Frge 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 38% 2d4 3% 2 Volatile Blastmotes Fire/Tloc 2% 2d10 52% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Vhi's Electric Charge Tloc/Air 2% N/A 90% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are strong-willed. (Will+) Message History You add the spells Volatile Blastmotes, Vhi's Electric Charge and Gell's Gavotte to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Magic restored. HP restored. You see here a dart slug corpse. d - 2 blue potions There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund The endoplasm barely misses you. The endoplasm hits you but does no damage. There is a stone staircase leading down here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) The endoplasm hits you. You continue winding your clockwork bee... Sigmund misses you. The endoplasm freezes you. You are frozen. You continue winding your clockwork bee... The endoplasm freezes you. You are frozen. With a metallic buzz, your clockwork bee launches itself at the endoplasm. The grapnel comes loose from Sigmund. The endoplasm closely misses you. Sigmund hits you from afar with a +2 heavy scythe! * * * LOW HITPOINT WARNING * * * You hit the endoplasm with your +0 hammer. The endoplasm is lightly wounded. You barely miss the endoplasm with your +0 short sword of electrocution. Your clockwork bee stings the endoplasm. The endoplasm freezes you. You are frozen. You die... #...##.########## ................# #...#...........# ##.############.# .#.# #.# ...# #.# .#...# #.# ###..# ##J## #.# #.y@######## #.. .......#..@...?.. .###.####...######## # ##.## #. .. .## #. . You could see Sigmund, an endoplasm (ally target) and a friendly clockwork bee (minion). Vanquished Creatures An adder (D:3) A dart slug (D:3) 4 endoplasms (D:1) 5 hobgoblins (D:1) A ball python (D:1) A bat (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burgertutor the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Reached skill level 5 in Forgecraft 414 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 655 | D:1 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 655 | D:1 | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 655 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1055 | D:2 | Noticed Sigmund 1074 | D:3 | Reached XP level 3. HP: 9/24 MP: 0/6 1092 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 1171 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, minmay_tripent D:2: layout_loops_ring, minmay_small_reverse_x, uniq_sigmund D:3: layout_rooms, nicolae_elyvilon_temple_path, serial_shops, nicolae_shop_behind_doors, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Forgecraft | 5 | 5.6 Dodging | | 1.8 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Mace || 18 Dagger || 6 Short sword || 8 Cast: Kinetic Grapnel || 32 Launch Clockwork || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 23 Dodge: Dodged || 14