ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.29.1-13-g9f3cf754e1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 496879335509547125, deterministic pregen: 1 Command line: /usr/games/crawl-0.29 -name buriedalive -rc /dgldir/rcfiles/crawl-0.29/buriedalive.rc -macro /dgldir/rcfiles/crawl-0.29/buriedalive.macro -morgue /dgldir/morgue/buriedalive/ -webtiles-socket /crawl-master/webserver/sockets/buriedalive:2023-02-03.22:09:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.29(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5570e9a9b69f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.29(_Z13do_crash_dumpv+0x3f7) [0x5570e9aa3257]: do_crash_dump() /usr/games/crawl-0.29(_Z20crash_signal_handleri+0x1fa) [0x5570e9a9bb2a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f6546cc7210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f6546e8824b]: /usr/games/crawl-0.29(+0x43c9bd) [0x5570e9aa29bd]: /usr/games/crawl-0.29(+0x43cb75) [0x5570e9aa2b75]: /usr/games/crawl-0.29(+0x3fc682) [0x5570e9a62682]: /usr/games/crawl-0.29(+0x3fc6bb) [0x5570e9a626bb]: /usr/games/crawl-0.29(_Z16fill_status_infoiR11status_info+0xff8) [0x5570e9fde928]: fill_status_info(int, status_info&) /usr/games/crawl-0.29(_ZN14TilesFramework12_send_playerEb+0x1ec9) [0x5570ea0e7419]: TilesFramework::_send_player(bool) /usr/games/crawl-0.29(_ZN14TilesFramework6redrawEv+0xa6) [0x5570ea0ebcc6]: TilesFramework::redraw() /usr/games/crawl-0.29(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x5570ea0ebfc8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.29(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x5570e9cf8d5d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.29(+0x72eba3) [0x5570e9d94ba3]: /usr/games/crawl-0.29(_ZN14message_window4moreEbb+0x20b) [0x5570e9d96c2b]: message_window::more(bool, bool) /usr/games/crawl-0.29(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x5570e9d97180]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.29(_ZN13message_store10flush_prevEv+0x34a) [0x5570e9d9773a]: message_store::flush_prev() /usr/games/crawl-0.29(+0x72b98c) [0x5570e9d9198c]: /usr/games/crawl-0.29(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x5570e9d92169]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.29(_Z4mprf16msg_channel_typePKcz+0xb4) [0x5570e9d92684]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.29(+0x85ee43) [0x5570e9ec4e43]: /usr/games/crawl-0.29(_Z13player_reactsv+0x5ed) [0x5570e9ec6aed]: player_reacts() /usr/games/crawl-0.29(_Z12world_reactsv+0x6d5) [0x5570ea0f5a85]: world_reacts() /usr/games/crawl-0.29(+0xa91163) [0x5570ea0f7163]: /usr/games/crawl-0.29(+0xa91ffd) [0x5570ea0f7ffd]: /usr/games/crawl-0.29(main+0x1a5) [0x5570e99f1165]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f6546ca80b3]: /usr/games/crawl-0.29(_start+0x2e) [0x5570e99f1c8e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.29/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.29/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.29/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = corridors, absdepth0 = 5 Level vaults: layout_loops_corners minmay_temple_entry_waves uniq_maggie uniq_menkaure Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder! The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 70% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You start resting. Magic restored. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Unknown command. You see here an adder corpse. You see here an adder corpse. A frost-covered statue comes into view. Found a radiant altar of Vehumet. Marking area around a frost-covered statue as unsafe for travelling. A frost-covered statue is nearby! You see here an adder corpse. A hound comes into view. A hound is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 5 stones. You see here a quokka corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 10 gold pieces. Found a stone staircase leading up. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (75% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray misses the hound. The hound bites you but does no damage. The hound misses you. The searing ray hits the hound. The hound is severely wounded. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. An ogre comes into view. It is wielding a +0 giant club. You have reached level 7! Found 5 gold pieces. Found a scroll labelled ABEXUPN JALANY. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! The searing ray misses the ogre. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You start resting. HP restored. You start resting. Magic restored. e - 73 stones (gained 5) You now have 200 gold pieces (gained 10). w - 2 scrolls labelled ABEXUPN JALANY (gained 1) You now have 205 gold pieces (gained 5). Found a stone staircase leading down. Found a leather armour. You pick up a book of Debilitation and begin reading... You add the spells Slow, Vampiric Draining and Confusing Touch to your library. You now have 216 gold pieces (gained 11). A black bear comes into view. You see here a +0 leather armour. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (asleep, 100% to hit) The searing ray hits the black bear. The black bear is lightly wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is heavily wounded. The searing ray misses the black bear. The searing ray hits the black bear! The black bear is almost dead. You finish channelling your searing ray. The black bear goes berserk! A black bear is nearby! A black bear is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 87% to hit) The searing ray hits the black bear. You kill the black bear! (Press . to maintain the ray.) Your Dodging skill increases to level 7! You start resting. Magic restored. You see here a black bear corpse. You see here a black bear corpse. You see here a +0 leather armour. Found a stone staircase leading down. Found a short sword. An ufetubus comes into view. Found a Grand Grimoire. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (72% to hit) The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) You finish channelling your searing ray. You start resting. Magic restored. You pick up a Grand Grimoire and begin reading... You add the spells Malign Gateway and Summon Horrible Things to your library. Found a stone staircase leading up. There is a stone staircase leading up here. An ogre and a scorpion come into view. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (83% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) A water moccasin comes into view. The searing ray hits the scorpion. The scorpion is severely wounded. The water moccasin hisses angrily. An adder comes into view. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the scorpion. You kill the scorpion! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 72% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin completely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the ogre! The ogre is almost dead. The water moccasin misses you. The water moccasin closely misses you. The searing ray hits the water moccasin. You kill the water moccasin! The searing ray hits the ogre! You kill the ogre! Your Spellcasting skill increases to level 5! You finish channelling your searing ray. You start resting. An adder is nearby! An adder is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 72% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You start resting. Magic restored. You see here an adder corpse. Found a plate armour. You see here a +0 giant spiked club. There is a stone staircase leading up here. You now have 229 gold pieces (gained 13). Found a plate armour. You see here a +0 plate armour. Found a stone staircase leading down. You now have 243 gold pieces (gained 14). 2 jackals come into view. Found 7 stones. A jackal comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The jackal barks! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (79% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. You start resting. Magic restored. e - 80 stones (gained 7) You see here a jackal corpse. Found a one-way gate to the infinite horrors of the Abyss. Found 2 cyan potions. The kobold brigand shouts! x2; You hear a shout! A white imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The searing ray hits the white imp. The white imp is heavily wounded. The white imp shouts! (Press . to maintain the ray.) The searing ray hits the white imp! You kill the white imp! You finish channelling your searing ray. You start resting. Magic restored. You see here a +0 giant spiked club. You see here a +0 plate armour. There is a stone staircase leading down here. There is a stone staircase leading up here. Found a corrupted altar of Lugonu. The kobold shouts! The kobold brigand shouts! You hear a shout! There is a stone staircase leading up here. You see here a jackal skeleton. You see here a jackal skeleton. There is a stone staircase leading up here. Could not explore, unopened runed door. (D) Dungeon Where to? (Enter - D:5, ? - help) The kobold brigand shouts! The kobold shouts! You hear a shout! There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found a hand axe. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 hand axe. Maggie the Vainglorious comes into view. She is wielding a +2 halberd of flaming. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled POQOPN TAHO, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled PIEBUA SUILUDD, it crumbles to dust. It is a scroll of enchant armour. Your +0 pair of boots glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of boots glows green for a moment. As you read the scroll labelled XALA IWURGHUOREARGH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Maggie shouts! Your surroundings suddenly seem different. You start waiting. Done waiting. As you read the scroll labelled FUSTACEMA, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x2; You hear an angry hiss. You hear a shout! x2 You hear a bark! You hear a shout! Found a stone staircase leading down. An orc comes into view. It is wielding a +0 falchion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion (100% to hit) The magic dart hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You start resting. Magic restored. Things that are here: a +0 hand axe; an orc corpse An orc comes into view. It is wielding a +0 dagger. You see here a +0 falchion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (83% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard misses you. An orc comes into view. It is wielding a +0 club. The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc! You kill the orc! You hear a shout! Your Conjurations skill increases to level 8! You have reached level 8! You feel clever. You start resting. Magic restored. This spell is dangerous to cast! Memorise Mephitic Cloud, consuming 3 spell levels and leaving 11? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. A white imp comes into view. Items here: )) [ ††. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you! The white imp gestures at you. The puff of frost hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 83% to hit) The searing ray hits the white imp! The white imp is almost dead. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. The searing ray hits the white imp! You kill the white imp! You start resting. A hound comes into view. You see here a +0 falchion. You start resting. A hound is nearby! A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 76% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The hound bites you but does no damage. The searing ray hits the hound! The hound is severely wounded. The hound barely misses you. The searing ray hits the hound! You kill the hound! You start resting. Magic restored. HP restored. Items here: )) [ †††. Things that are here: a +0 club; a +0 ring mail Found a quarterstaff. An orc wizard comes into view. It is wielding a +0 dagger. An adder comes into view. Found a scroll of identify and a scroll of teleportation. The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (72% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the adder! You kill the adder! The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something barely misses you. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) You hear some strange, mumbled words. Something tries to affect you, but you resist. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you but does no damage. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. You now have 279 gold pieces (gained 36). Things that are here: a +0 dagger; a +0 robe; an orc corpse There is an open door here. You see here an adder corpse. g - a scroll of identify l - 4 scrolls of teleportation (gained 1) You open the door. There is an open door here. Menkaure, Prince of Dust comes into view. Menkaure shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Menkaure Aim: Menkaure (92% to hit) The searing ray hits Menkaure. Menkaure is moderately damaged. (Press . to maintain the ray.) The searing ray hits Menkaure! Menkaure is severely damaged. The searing ray hits Menkaure! Menkaure is almost destroyed. The searing ray hits Menkaure! You destroy Menkaure! You finish channelling your searing ray. Training target 6.0 for Spellcasting reached! Your Dodging skill increases to level 8! Your Spellcasting skill increases to level 6! You start resting. Magic restored. Found a ring mail. You see here a +0 ring mail. e - 84 stones (gained 4) You now have 286 gold pieces (gained 7). Found a staircase to the Ecumenical Temple. You now have 299 gold pieces (gained 13). You now have 309 gold pieces (gained 10). You open the door. There is an open door here. A hound comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray misses the hound. The hound barely misses you. The searing ray hits the hound! The hound is severely wounded. The hound bites you but does no damage. The searing ray misses the hound. You finish channelling your searing ray. The hound misses you. The hound bites you but does no damage. A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 76% to hit) The searing ray hits the hound! You kill the hound! (Press . to maintain the ray.) You start resting. Magic restored. t - 2 cyan potions (gained 1) c - 4 potions of curing (gained 1) g - 2 scrolls of identify (gained 1) A shadow imp comes into view. An ufetubus comes into view. The ufetubus shouts! An iguana comes into view. The iguana hisses angrily. The ufetubus misses you. x2 The ufetubus misses you. x2 The ufetubus attacks as you move away! The ufetubus hits you but does no damage. The ufetubus closely misses you. Found a potion of lignification. The ufetubus misses you. The ufetubus closely misses you. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus completely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (72% to hit) The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the iguana. You kill the iguana! You finish channelling your searing ray. You start resting. Magic restored. f - 2 potions of lignification (gained 1) i - a scroll labelled DUWITZ RAFE Found a stone staircase leading down. As you read the scroll labelled YREDOAQIONO, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. A shadow imp is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (wandering, hasn't noticed you, 81% to hit) The searing ray hits the shadow imp! You kill the shadow imp! (Press . to maintain the ray.) Unknown command. There is a stone staircase leading down here. Found a chain mail. You see here a +0 chain mail. 2 kobolds come into view. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! A kobold comes into view. It is wielding a +0 short sword. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (79% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The kobold shouts! x2 The kobold throws a stone. The stone barely misses you. The searing ray hits the kobold! You kill the kobold! An ice beast comes into view. The searing ray hits the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. The kobold shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (79% to hit) The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. (Press . to maintain the ray.) The searing ray hits the kobold brigand! The kobold brigand is almost dead. The searing ray hits the ice beast. The ice beast is moderately wounded. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The searing ray hits the kobold brigand. You kill the kobold brigand! The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the kobold! You kill the kobold! The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, 83% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. You start resting. Magic restored. You now have 330 gold pieces (gained 21). s - 10 poisoned darts (gained 5) Things that are here: a +0 whip; a kobold corpse e - 88 stones (gained 4) Things that are here: a +0 whip; a kobold corpse Found a robe. e - 91 stones (gained 3) Items here: )))) ††. An orc comes into view. It is wielding a +0 falchion. The orc shouts! You hear a shout! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion (83% to hit) The searing ray misses the orc. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger and wearing a +0 robe of fire resistance. The searing ray hits the orc! You kill the orc! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. You are confused. A puff of flame appears from out of thin air! The puff of flame hits you! You're too confused to cast spells. You bump into the rock wall. An orc wizard comes into view. It is wielding a +2 dagger of speed. You bump into the rock wall. You feel less confused. The orc wizard shouts! You hear a shout! A magic dart appears from out of thin air! The magic dart hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. You start resting. An orc wizard is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of speed and wearing a +0 robe (wandering, hasn't noticed you, 79% to hit) The searing ray hits the orc wizard! The orc wizard is almost dead. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard! You kill the orc wizard! The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 338 gold pieces (gained 8). Things that are here: a +2 dagger of speed; a +0 robe m - a +2 dagger of speed Your +0 dagger of venom stops dripping with poison. Your hands tingle! m - a +2 dagger of speed (weapon) Things that are here: a +0 dagger; a +0 leather armour You start resting. Magic restored. HP restored. You see here a +0 robe. Things that are here: a +0 dagger; a +0 robe of fire resistance q - a +0 robe of fire resistance You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 robe of fire resistance. x5 You finish putting on your +0 robe of fire resistance. You feel resistant to fire. As you read the scroll of enchant armour, it crumbles to dust. Your +0 robe of fire resistance glows green for a moment. As you read the scroll of identify, it crumbles to dust. t - 2 potions of brilliance As you read the scroll of identify, it crumbles to dust. u - a potion of cancellation As you read the scroll labelled DUWITZ RAFE, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. As you read the scroll labelled TUYSTR BYONLUD, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. As you read the scroll labelled ABEXUPN JALANY, it crumbles to dust. It is a scroll of enchant weapon. Your +2 dagger of speed glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 dagger of speed glows red for a moment. As you read the scroll labelled LOINNO TELEE, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. Nothing appears to happen. As you read the scroll labelled RIXKEU JINTE, it crumbles to dust. It was a scroll of poison. Things that are here: a +0 dagger; a +0 leather armour You see here a +0 robe. You see here a +0 falchion. You feel your willpower return. You open the door. There is an open door here. There is an open door here. Found a ring mail. g - 6 curare-tipped darts Found a stone staircase leading down. A black bear comes into view. The black bear growls angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (87% to hit) The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is almost dead. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! Your Conjurations skill increases to level 9! Unknown command. You finish channelling your searing ray. You start resting. Magic restored. A sky beast comes into view. Found 7 gold pieces and a potion of haste. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading up. You closely miss something. Something hits you. Something shocks you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. Something shocks you. The searing ray hits something. Something hits you. Something shocks you. The searing ray hits something. Something hits you but does no damage. The searing ray hits something! You finish channelling your searing ray. Something barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you but does no damage. The searing ray hits the sky beast. The sky beast is almost dead. The sky beast hits you but does no damage. The searing ray misses the sky beast. The sky beast misses you. The searing ray misses the sky beast. You finish channelling your searing ray. The sky beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast barely misses you. The searing ray hits the sky beast. You kill the sky beast! Your Dodging skill increases to level 9! You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a ring mail. i - a scroll labelled RETHOS WIJAU k - a wand of acid (8) n - 3 potions of haste (gained 1) You now have 345 gold pieces (gained 7). You drop 2 potions of lignification. You drop a potion of attraction. There is an open door here. Found a stone staircase leading up. You see here a +0 ring mail. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. Found a scroll of vulnerability. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 halberd of flaming and wearing +0 steam dragon scales (wandering, hasn't noticed you, 71% to hit) The bolt of acid hits Maggie! Maggie is lightly wounded. Maggie shouts! Maggie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 halberd of flaming and wearing +0 steam dragon scales (lightly wounded, 83% to hit) The searing ray misses Maggie. (Press . to maintain the ray.) Maggie barely misses you. The searing ray hits Maggie but does no damage. Maggie is lightly wounded. Maggie hits you from afar with a +2 halberd of flaming. Maggie burns you. The searing ray hits Maggie but does no damage. Maggie is lightly wounded. Maggie misses you. The searing ray hits Maggie. Maggie is lightly wounded. You finish channelling your searing ray. Maggie gestures at you while chanting. The bolt of fire misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 halberd of flaming and wearing +0 steam dragon scales (lightly wounded, 83% to hit) The searing ray hits Maggie! Maggie is moderately wounded. (Press . to maintain the ray.) Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! The searing ray hits Maggie. Maggie is moderately wounded. Maggie barely misses you. The searing ray hits Maggie. Maggie is heavily wounded. Maggie closely misses you. The searing ray hits Maggie. Maggie is heavily wounded. You finish channelling your searing ray. Maggie hits you from afar with a +2 halberd of flaming! Maggie burns you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 halberd of flaming and wearing +0 steam dragon scales (heavily wounded, mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is severely wounded. (Press . to maintain the ray.) Maggie misses you. The searing ray misses Maggie. Maggie misses you. The searing ray hits Maggie! Maggie is severely wounded. Maggie gestures at you while chanting. The bolt of fire hits you! You resist. The searing ray hits Maggie! Maggie is almost dead. You finish channelling your searing ray. Maggie hits you from afar with a +2 halberd of flaming! * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * You feel better. Maggie barely misses you. It was a potion of heal wounds. You feel much better. Maggie points at you and mumbles some strange words. The bolt of fire hits you! You resist. You feel much better. Maggie completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 halberd of flaming and wearing +0 steam dragon scales (almost dead, mesmerising, 83% to hit) The searing ray hits Maggie. Maggie is almost dead. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-13-g9f3cf754e1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [buriedalive] Species: Deep Elf Job: Conjurer HP: 41/41; mods: 0/0 MP: 4/19; mod: 0 Stats: 4 (4) 29 (29) 13 (13) Position: (47, 56), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 50 | 9 | 1657 | 67/372 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 6 | 624 | 0/208 Conjurations | X | 1 | 50 | 9 | 1998 | 106/441 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 345 #23: 8403 #24: -1823885580 #36: 1 #49: 345 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #12: +4 dagger of speed eq slot #2, inv slot #27: +2 helmet of intelligence eq slot #4, inv slot #9: +2 pair of boots eq slot #6, inv slot #16: +1 robe of fire resistance }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #.# #...##### ##...## ### #.# #.#.....###.....## ##.###.# ##...###.##.......### #...##<######.....##.#.........#. ....................)'†........'. #...##.#####......##.#.........#. ##.###.# #.....###.##.......##. .....#.# ##....###.###.....#### .###.#.# ###.@)?..# ##...## .#.....# **##.##### ##'## .#.#.### *,,.@..,* #.# .#.#.# *,#####.# #.###### .....# *,* #.######......# ##.### *,* #.........###.# ...# *,* #.####.....##.# #### *,*****,* ##...###.# *,,,,,,,* ##..###.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.