Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 6427932763595968048 40 buriedalive the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on May 7, 2025. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:23 (1248 turns). buriedalive the Conjurer (Octopode Conjurer) Turns: 1248, Time: 00:02:24 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 0/6 EV: 12 Int: 22 God: Gold: 74 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Potions a - a potion of magic b - 2 potions of curing {unknown} Skills: + Level 2.7 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Frozen Ramparts Ice 4% 1d1 36% 3 Ozocubu's Armour Ice 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 89% 5 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) You hear a shout! An orc comes into view. It is wielding a +0 dagger. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The searing ray hits the orc! You kill the orc! You hear a shout! An orc comes into view. It is wielding a +0 short sword. You finish channelling your searing ray. The orc shouts! Something hits you. You barely miss something. Something hits you. You closely miss something. Something hits you. You hit something but do no damage. Your squeeze misses something. Something completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Something hits you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... #.# ..# #.# #.# #.# #.# #.# #.# #.# #.# #.# #### #.# #)# ####... ...######.###.####...... #..)oo{@........##.##.## #..##########..........† .(.........##### .########### You could see 2 orcs. Vanquished Creatures A gnoll (D:1) An adder (D:2) An orc (D:2) 3 hobgoblins A quokka (D:2) A ball python (D:2) 4 bats (D:1) 5 endoplasms 3 frilled lizards A goblin (D:1) A kobold (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | buriedalive the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 828 | D:2 | Learned a level 2 spell: Searing Ray 912 | D:2 | Reached XP level 3. HP: 11/21 MP: 0/6 1248 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_crystal Action || total ---------------------------++------- Melee: Unarmed || 14 Dagger || 11 Constrict || 4 Tentacles || 2 Punch || 1 Cast: Magic Dart || 30 Searing Ray || 6 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Skin || 25 Dodge: Dodged || 21