Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6901029830887539998 0 businessprofessional the Trooper (level 1, 20/20 HPs) Began as a Djinni Cinder Acolyte on Oct 12, 2024. Was a High Priest of Ignis. Got out of the dungeon alive. The game lasted 00:00:40 (1 turns). businessprofessional the Trooper (DjCA) Turns: 1, Time: 00:00:41 Health: 20/20 AC: 2 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + a - -1 short sword (flame) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You escaped. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a -1 short sword of flaming (weapon) Armour b - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 2.6 Short Blades + Level 2.4 Spellcasting + Level 2.4 Conjurations + Level 2.4 Hexes + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4 Translocations + Level 2.4 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d5 12% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, businessprofessional the Djinni Cinder Acolyte. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. The flames of Ignis gently warm you. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Scorch. You can't rise from this level without the Orb! You have escaped! ### #@# #..+ #.## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Djinni Cinder Acolyte began the | quest for the Orb. 0 | D:1 | businessprofessional set off with the following spells | memorised: Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring, hangedman_decor_diamond_cutter