Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5246305071903175633 (custom seed) 21 businessprofessional the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 25, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (777 turns). businessprofessional the Conjurer (OpCj) Turns: 777, Time: 00:02:19 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 0/5 EV: 12 Int: 20 God: Gold: 59 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Jewellery d - a ring of see invisible (left tentacle) Scrolls b - a scroll of blinking {unknown} h - a scroll of identify {unknown} i - a scroll of noise {unknown} j - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of attraction {unknown} e - a potion of heal wounds {unknown} f - 2 potions of degeneration {unknown} g - 2 potions of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations + Level 0.5 Translocations + Level 0.6 Fire Magic + Level 0.7 Air Magic + Level 0.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History HP restored. Magic restored. There is a stone staircase leading up here. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. You hear a shout! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... # #. #. .. #.#.##### #....S..###### #@......#####.# #..#..........# #.#..#.##<####### #......##.# #............# ############## You could see an adder. Vanquished Creatures A dart slug (D:2) 3 ball pythons (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 5 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 777 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring, serial_shops, shop, serial_bayou_pond_c D:2: layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 37 Armour: Skin || 7 Dodge: Dodged || 2