Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11286415952744045149 (custom seed) 105 businessprofessional the Conjurer (level 4, -4/27 HPs) Began as an Octopode Conjurer on Oct 25, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:04:33 (2803 turns). businessprofessional the Conjurer (OpCj) Turns: 2803, Time: 00:04:34 Health: -4/27 AC: 1 Str: 6 XL: 4 Next: 83% Magic: 4/9 EV: 12 Int: 22 God: Gold: 283 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . k - +0 flail (protect) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 283 gold pieces. Inventory: Hand Weapons k - a +0 flail of protection (weapon) Jewellery f - a ring of willpower Scrolls b - a scroll of fear {unknown} c - a scroll of poison {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of torment {unknown} Potions a - a potion of magic d - a potion of resistance {unknown} i - a potion of haste {unknown} j - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting - Level 5.0 Conjurations + Level 0.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Momentum Strike Conj/Tloc 32% 3d8 5% 2 Blink Tloc 14% N/A 13% 2 Lesser Beckoning Tloc 14% N/A 13% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 7% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 club. You are out of magic! You are out of magic! You see here a +0 chain mail. Items here: )) [ †. An orc priest is nearby! The magic dart hits the orc priest but does no damage. The orc priest shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (79% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ########## ..#####.)).))..######### ..o.†..÷######..[)...... ...###..# #######..#. #..# ##.##.# ##..##########.##.⌠. #..##.............####.# ....o..@######....#.#.#. #..##...# ##..#)⌠.### o. ##.## ##..#.#.#. o .. ##.####.# ..# #).##.⌠. ... ##.#.##.# .... .......#. ....# #####.... #....#. You could see an orc priest. Vanquished Creatures A gnoll (D:1) 2 adders 2 dart slugs 8 orcs (D:4) 2 bats 2 endoplasms 5 giant cockroaches 8 goblins 4 hobgoblins 3 jackals (D:2) 3 quokkas 7 ball pythons 7 frilled lizards 4 kobolds 2 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 299 | D:1 | You fall into a shaft and drop 1 floor! 733 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 774 | D:2 | Learned a level 2 spell: Searing Ray 1288 | D:1 | Reached XP level 4. HP: 27/27 MP: 5/8 2396 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2607 | D:4 | Reached skill level 5 in Conjurations 2803 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_basic D:2: layout_basic, grunt_ministairs_2, minmay_gold_behind_fungi, minmay_quantized D:3: layout_basic, slow_altar_2, hellmonk_ecumenical_altar_pennies_from_heaven, kennysheep_flooded_box, moated_statue D:4: minmay_chambers_of_twos, layout_loops_ring, nicolae_dithmenos_the_darkroom, dancing_weapons_uskayaw, grunt_decor_mini_mirrors Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.0 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 2 || 5 Constrict | 3 | 1 || 4 Tentacles | 2 | 2 || 4 Cast: Magic Dart | 61 | 53 || 114 Searing Ray | | 5 || 5 Armour: Skin | 4 | 6 || 10 Dodge: Dodged | 4 | 3 || 7