Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15966151532405115556 68 businessprofessional the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Oct 29, 2024. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:54 (1433 turns). businessprofessional the Conjurer (OpCj) Turns: 1433, Time: 00:05:54 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 19% Magic: 7/10 EV: 12 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . h - +0 sling rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: confused, attractive, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +0 sling (weapon) Missiles c - 6 poisoned darts d - 17 stones Scrolls b - 2 scrolls of amnesia f - a scroll of identify {unknown} i - a scroll of torment {unknown} k - a scroll of brand weapon {unknown} l - a scroll of teleportation {unknown} m - a scroll of fog {unknown} n - a scroll of vulnerability {unknown} Potions a - 3 potions of magic Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Confusing Touch Hex 4% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dispel Undead Necr 4% 3d7 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. The endoplasm attacks as it pursues you! The endoplasm hits you. The endoplasm hits you. You feel less confused. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Something hits you! The endoplasm attacks as it pursues you! The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits something! (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. Your Spellcasting skill increases to level 4! It was a potion of attraction. You feel attractive to monsters. Something is attracted toward you. It was a potion of haste. You feel yourself speed up. Something hits you. Okay, then. You bump into the rock wall. You bump into the rock wall. You hear some strange, mumbled words. Something tries to affect you, but you resist. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the rock wall. Something hits you! You die... ########## #########......... #.............###. #@#######.....# #. #{# #.....# #. #.# #.....###. ####.## ##........ #.....# ##.###### #.....# #.# #.....# #.# #.....# ##+# #.....# ##...## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 2 dart slugs (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 6 hobgoblins 9 jackals (D:1) A quokka (D:2) 4 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 559 | D:1 | Learned a level 2 spell: Searing Ray 669 | D:1 | Reached XP level 3. HP: 20/21 MP: 7/7 1182 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/9 1235 | D:2 | Learned a level 4 spell: Fulminant Prism 1412 | D:2 | Noticed Sigmund 1433 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, grunt_decor_clamped, minmay_misc_feat_alley, serial_bayou_pond_d D:2: layout_loops_corners, serial_shops, nicolae_shop_temple_entry_statues_fountains, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Spellcasting | 3 4 | 4.0 Dodging | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Constrict | 10 | || 10 Tentacles | 10 | || 10 Dagger | 13 | || 13 Fire: Sling | 19 | 4 || 23 Cast: Magic Dart | 12 | || 12 Searing Ray | 7 | 1 || 8 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Skin | 15 | 6 || 21 Dodge: Dodged | 17 | 4 || 21