Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 33501450645894097 777 businessprofessional the Magician (level 7, -4/61 HPs) Began as an Octopode Conjurer on Oct 31, 2024. Slain by an ogre ... wielding a +0 giant club (10 damage) ... on level 4 of the Dungeon. The game lasted 00:18:35 (4398 turns). businessprofessional the Magician (OpCj) Turns: 4398, Time: 00:18:35 Health: -4/61 AC: 23 Str: 7 XL: 7 Next: 84% Magic: 0/5 EV: 2 Int: 22 God: Gold: 321 SH: 0 Dex: 10 Spells: 9/20 levels left rFire . . . r - +2 dagger (antimagic) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 321 gold pieces. Inventory: Hand Weapons r - a +2 antimagic dagger (weapon) Magical Staves k - a staff of air Wands o - a wand of flame (18) Scrolls c - 3 scrolls of teleportation {unknown} e - 2 scrolls of amnesia {unknown} g - a scroll of poison {unknown} h - 2 scrolls of revelation {unknown} i - 2 scrolls of blinking l - 3 scrolls of noise {unknown} n - a scroll of fog {unknown} Potions a - a potion of magic b - 4 potions of heal wounds d - 2 potions of brilliance {unknown} f - 2 potions of curing j - 3 potions of ambrosia {unknown} p - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 7.0 Spellcasting + Level 4.6 Conjurations + Level 2.1 Translocations + Level 2.3 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 d - Fulminant Prism Conj/Alch 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 9% 1 Vampiric Draining Necr 7% 2d6 24% 3 Brom's Barrelling Bould Conj/Erth 18% 2d5 30% 4 Martyr's Knell Necr/Summ 7% N/A 63% 4 Hoarfrost Cannonade Ice/Alch 6% 3d6/3d12 82% 5 Curse of Agony Necr 7% N/A 92% 5 Bombard Conj/Erth 9% 9d2 99% 6 Starburst Conj/Fire 9% 6d5 99% 6 Hellfire Mortar Fire/Erth 3% 3d11 100% 7 Chain Lightning Conj/Air 9% 3d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Fedhas Makhleb Sif Muna Shops: D:3 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History The ogre shouts! The ogre moves out of view. As you read the scroll of identify, it crumbles to dust. m - a potion of lignification Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You turn into a tree. Your roots penetrate the ground. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. You hit the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... ......................#....# ......................#....# ................(.....#....# #.##..÷###..#######^## #.##..†###..##.####.## #..................... #............†......÷. #...O......>.......... #....♣..........†..... #.........)........... #.......)............. #..................... ##..>..####.########.÷ #.....# ####...###.. ....... #........#.. ........ #........#.. #........#.. You could see an ogre. Vanquished Creatures Sigmund (D:2) A sky beast (D:4) A black bear (D:2) 3 brain worms (Sewer) A jelly (D:4) Ijyb (D:3) Terence (D:3) A river rat (Sewer) 6 adders 3 ribbon worms 3 dart slugs 3 orcs 17 ball pythons 6 endoplasms 6 giant cockroaches 7 hobgoblins 10 jackals 3 quokkas 5 bats 4 frilled lizards 2 goblins (D:2) 6 kobolds 6 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 207 | D:1 | Learned a level 2 spell: Searing Ray 658 | D:1 | Reached skill level 3 in Spellcasting 665 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/7 812 | D:2 | Noticed a black bear 1368 | D:3 | Reached XP level 4. HP: 25/27 MP: 4/9 1392 | D:3 | Found a glowing drain. 1395 | D:3 | Reached skill level 4 in Spellcasting 1481 | D:3 | Found a shimmering blue altar of Sif Muna. 1484 | D:3 | Found a blossoming altar of Fedhas. 1484 | D:3 | Noticed Terence 1515 | Sewer | Entered a sewer 1704 | Sewer | Noticed a brain worm 1794 | Sewer | Killed a brain worm 1795 | Sewer | Reached skill level 5 in Spellcasting 1795 | Sewer | Reached XP level 5. HP: 24/31 MP: 0/12 1976 | Sewer | Reached XP level 6. HP: 28/36 MP: 2/14 2063 | Sewer | Reached skill level 6 in Spellcasting 2469 | D:3 | Killed Terence 2485 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2490 | D:3 | Learned a level 4 spell: Fulminant Prism 2585 | D:2 | Noticed Sigmund 2601 | D:2 | Killed Sigmund 2602 | D:2 | Reached skill level 7 in Spellcasting 2602 | D:2 | Reached XP level 7. HP: 32/41 MP: 7/17 2781 | D:2 | Found a faded altar of an unknown god. 2840 | D:2 | Identified the +0 dagger of Lebaf {freeze, rPois rN+++ | Int-4 Dex+2} 2936 | D:2 | Reached skill level 1 in Translocations 2936 | D:2 | Reached skill level 1 in Alchemy 3502 | D:3 | Got Jiah's Directory of Concussion 3515 | D:3 | Noticed Ijyb 3526 | D:3 | Killed Ijyb 3778 | D:3 | Found Ilubalirgh's Assorted Antiques. 3852 | D:3 | Found a burning altar of Makhleb. 4398 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, uniq_sigmund D:3: layout_loops_corners, chequers_temple_overflow_statue_of_worship, bloody_makhleb, portal_sewer_entry_f, serial_shops, nicolae_shop_tiny_real_fake_doors, minivault_14, uniq_ijyb, uniq_terence D:4: layout_gridville Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 5 7 | 7.0 Translocations | 2 | 2.1 Alchemy | 2 | 2.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | 3 | || 12 Constrict | 5 | 2 | || 7 Tentacles | 4 | 1 | || 5 Dagger | | | 1 || 1 Cast: Magic Dart | 49 | 41 | 40 || 130 Searing Ray | 7 | 14 | 11 || 32 Use: Scroll | | 3 | 1 || 4 Potion | | | 1 || 1 Armour: Skin | 5 | 3 | 20 || 28 Dodge: Dodged | 4 | 2 | 16 || 22