Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5599794640108310021 42 businessprofessional the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Oct 31, 2024. Slain by an orc ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:52 (2443 turns). businessprofessional the Conjurer (OpCj) Turns: 2443, Time: 00:03:53 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 56% Magic: 5/8 EV: 12 Int: 22 God: Gold: 95 SH: 0 Dex: 10 Spells: 3/9 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . j - ring of protection from cold rCorr + k - ring of resist corrosion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Missiles h - 8 poisoned darts Jewellery g - a ring of fire j - a ring of protection from cold (left tentacle) k - a ring of resist corrosion (right tentacle) Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} f - a scroll of torment {unknown} Potions a - a potion of magic b - a potion of ambrosia Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Stone Arrow Conj/Erth 24% 3d8 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Shops: D:2 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here 3 stones. You miss the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The magic dart hits you. It was a potion of ambrosia. You are more confused. You feel invigorated. The orc wizard gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. An orc comes into view. It is wielding a +0 short sword. You feel less invigorated. The orc closely misses you. You see here 3 stones. You're too confused to move! The orc hits you with a +0 flail! You tentacle-slap the orc but do no damage. The orc closely misses you. You bump into the rock wall. You feel less confused. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray hits the orc. The orc is moderately wounded. The searing ray misses the orc wizard. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc barely misses you. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc hits you with a +0 flail! You die... ## ... #.# #.# #.##### # #....† ...#.#########...# ..........##...<.# #..####@#........# #o####.#.### #o# #.#...# #)# #.###.# #.# #.# #.# .#. ..# #.# # # ### #.# #.# #.# You could see an orc wizard and an orc. Vanquished Creatures An adder (D:2) 2 dart slugs An orc (D:3) 2 bats 2 endoplasms (D:2) 3 hobgoblins 4 kobolds 2 quokkas 4 ball pythons A frilled lizard (D:2) 6 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 348 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 351 | D:1 | Learned a level 2 spell: Searing Ray 1441 | D:2 | Found Poesmash's Antique Weapon Boutique. 1453 | D:2 | Found an opulent altar of Gozag. 1756 | D:2 | Reached XP level 3. HP: 15/21 MP: 0/7 2352 | D:2 | Learned a level 3 spell: Stone Arrow 2443 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_pleasant_corner_grove, kennysheep_generic_room_15 D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 2 Punch || 1 Tentacles || 1 Cast: Magic Dart || 43 Searing Ray || 6 Use: Potion || 2 Armour: Skin || 14 Dodge: Dodged || 12