Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12936693034081427114 225 businessprofessional the Conjurer (level 6, -6/36 HPs) Began as an Octopode Conjurer on Oct 31, 2024. Mangled by a crocodile (10 damage) ... in a sewer. The game lasted 00:07:37 (2200 turns). businessprofessional the Conjurer (OpCj) Turns: 2200, Time: 00:07:38 Health: -6/36 AC: 1 Str: 7 XL: 6 Next: 1% Magic: 5/12 EV: 12 Int: 22 God: Gold: 99 SH: 0 Dex: 10 Spells: 2/13 levels left rFire . . . g - +0 orcbow rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons c - a +0 sling g - a +0 orcbow (weapon) Jewellery b - a ring of magical power i - a +6 ring of strength k - a +4 ring of slaying Scrolls d - 3 scrolls of vulnerability {unknown} f - a scroll of poison {unknown} h - 2 scrolls of immolation {unknown} m - 2 scrolls of identify {unknown} q - 2 scrolls of enchant weapon {unknown} s - a scroll of teleportation {unknown} Potions a - a potion of magic e - a potion of mutation {unknown} j - a potion of berserk rage {unknown} l - 2 potions of enlightenment {unknown} n - a potion of attraction {unknown} o - 2 potions of curing {unknown} p - a potion of heal wounds {unknown} r - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations + Level 2.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 11% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Fugue of the Fallen Necr 4% N/A 32% 3 Tukima's Dance Hex 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Anguish Hex/Necr 2% N/A 73% 4 Martyr's Knell Necr/Summ 4% N/A 73% 4 Curse of Agony Necr 4% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a gate leading back out of this place here. You start resting. Magic restored. There is an empty arch of ancient stone here. You enter the shallow water. You shoot an arrow. The arrow hits the crocodile. The crocodile is lightly wounded. You shoot an arrow. The arrow barely misses the crocodile. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 74% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The searing ray hits the crocodile! The crocodile is moderately wounded. The searing ray misses the crocodile. The crocodile misses you. The searing ray hits the crocodile. The crocodile is moderately wounded. You finish channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Floosh! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, 74% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile misses you. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! The crocodile drags you backwards! Floosh! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile bites you! You die... #### ##~.## ###~~~.######## #∩∩~~~~@l...... ############### You could see a crocodile. Vanquished Creatures A scorpion (D:2) 3 gnolls (D:2) 10 adders 2 river rats (D:3) 3 bats An endoplasm (D:2) 2 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas 5 ball pythons 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 592 | D:1 | Found a faded altar of an unknown god. 592 | D:1 | Noticed a balrug 837 | D:2 | Reached XP level 2. HP: 9/17 MP: 0/5 840 | D:2 | Learned a level 2 spell: Searing Ray 924 | D:2 | Reached XP level 3. HP: 15/21 MP: 1/7 940 | D:2 | Noticed a scorpion 1175 | D:2 | Killed a scorpion 1176 | D:2 | Reached XP level 4. HP: 20/27 MP: 3/10 1181 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1186 | D:2 | Learned a level 4 spell: Fulminant Prism 1249 | D:2 | Reached XP level 5. HP: 31/31 MP: 7/11 1476 | D:2 | Reached skill level 5 in Conjurations 1594 | D:2 | Reached skill level 1 in Translocations 2134 | D:3 | Found a glowing drain. 2152 | D:3 | Reached XP level 6. HP: 36/36 MP: 7/12 2168 | Sewer | Entered a sewer 2200 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_ring, dreamdust_ecumenical_altar_sealed_demon D:2: layout_rooms D:3: layout_loops_ring, lightli_sewer_entry_pipes, guppyfry_early_lair_pool, uniq_terence Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.0 Translocations | 2 | 2.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Orcbow | 17 | 26 || 43 Sling | 6 | || 6 Cast: Magic Dart | 6 | 3 || 9 Searing Ray | 4 | 17 || 21 Armour: Skin | 5 | 18 || 23 Dodge: Dodged | 8 | 18 || 26