Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2593069666698372107 38 businessprofessional the Conjurer (level 3, -8/28 HPs) Began as a Djinni Conjurer on Nov 1, 2024. Mangled by an orc priest ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (1130 turns). businessprofessional the Conjurer (Djinni Conjurer) Turns: 1130, Time: 00:04:43 Health: -8/28 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 37 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-9 HP) @: flying, studying Conjurations A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Missiles l - 2 poisoned darts Armour a - a +0 robe (worn) f - a +1 hat Jewellery i - an amulet of reflection Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} Potions e - a potion of enlightenment {unknown} g - a potion of mutation {unknown} h - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 4.0 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. You barely resist. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest hits you with a +0 flail! You die... #.####.###########..#........# # #.##.....# ###....<.....(# #.##.....# #...##........# .........# #.#.##........# #.>#.....# ##.#.##........# .........######..#.##........# ##.##.#####.....#..##........# #.##.......####..####..######## #.####.........@o.............. #..#...##..#######)..####...... #....####.## #....## #..###### ##..### ##.# #....# #.###.... #....####..# #....####.##..#.. ..##......## #....o..#.#$..... .###.###### #....##...#⌠..... .# ### #....####o#$..... .# #....# #.##..#.. You could see an orc priest. Vanquished Creatures 2 orcs (D:2) 5 bats 3 endoplasms (D:2) A giant cockroach (D:3) 2 goblins (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:3) 3 ball pythons (D:1) A frilled lizard (D:1) 5 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Djinni Conjurer began the quest | for the Orb. 0 | D:1 | businessprofessional set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached skill level 1 in Fighting 133 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 241 | D:1 | Found Jusanon's Antique Armour Emporium. 530 | D:1 | Reached XP level 3. HP: 23/28 MP: 0/0 530 | D:1 | Learned a level 1 spell: Shock 931 | D:2 | You are sucked into a shaft and drop 1 floor! 1091 | D:2 | Reached skill level 4 in Conjurations 1130 | D:2 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_cross, serial_shops, shop D:2: cheibrodos_pilgrimage, layout_rooms, chequers_serial_rivers_large_b D:3: layout_basic, fedhas_altar_4, general_overflow_altar, minmay_misc_feat_nine_boxes, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.2 Conjurations | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 3