Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17997478157316621199 2125 businessprofessional the Conjurer (level 9, -18/55 HPs) Began as an Octopode Conjurer on Nov 4, 2024. Was a Follower of Ashenzari. Shot with a sling bullet by Joseph (20 damage) ... on level 7 of the Dungeon. The game lasted 00:31:20 (5598 turns). businessprofessional the Conjurer (OpCj) Turns: 5598, Time: 00:31:21 Health: -18/55 AC: 1 Str: 7 XL: 9 Next: 29% Magic: 12/26 EV: 13 Int: 24 God: Ashenzari [*.....] Gold: 361 SH: 0 Dex: 10 Spells: 1/19 levels left rFire . . . i - staff of conjuration rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . e - amulet "Share My Suspicion" {Regen+, Cun, Range} (curse) rElec . o - ring of Ashenzari's Gloom {MP+9, Sorc, Elem} (curse) rCorr . w - ring "Shattered With Me" {SInv, Sorc, Bglg} (curse) SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 1.09/turn (no ring) MPRegen 0.20/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shatter the Chains You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 361 gold pieces. Inventory: Hand Weapons a - a +0 antimagic flail z - a +0 sling of flaming Missiles g - a curare-tipped dart h - 5 poisoned darts Armour f - a +1 hat Magical Staves i - a staff of conjuration (weapon) Jewellery e - the cursed amulet "Share My Suspicion" (around mantle) {Regen+, Cun, Range} (You found it on level 1 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Ranged Combat: Ranged Weapons and Throwing. o - the cursed ring of Ashenzari's Gloom (left tentacle) {MP+9, Sorc, Elem} (You found it on level 3 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. w - the cursed ring "Shattered With Me" (right tentacle) {SInv, Sorc, Bglg} (You found it on level 5 of the Dungeon) [ring of see invisible] SInv: It lets you see invisible. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. Wands m - a wand of polymorph (12) y - a wand of charming (11) Scrolls b - 4 scrolls of noise c - a scroll of revelation d - a scroll of blinking l - a scroll of torment p - a scroll of vulnerability q - a scroll of butterflies r - a scroll of fear t - a scroll of fog x - a scroll of amnesia Potions j - 4 potions of curing k - a potion of resistance n - a potion of ambrosia s - a potion of lignification u - a potion of heal wounds v - a potion of brilliance A - 3 potions of enlightenment Skills: + Level 2.9 Fighting + Level 3.7(4.5) Dodging - Level 4.0(4.7) Stealth + Level 5.9 Spellcasting + Level 6.0(7.2) Conjurations * Level 4.8 Necromancy + Level 2.4(3.1) Translocations * Level 4.7(5.5) Earth Magic + Level 1.0(1.7) Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Grave Claw Necr 60% 2d11 1% 2 d - Borgnjor's Vile Clut Necr/Erth 16% N/A 26% 5 e - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d510% 4 f - Fulminant Prism Conj/Alch 21% 3d12 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 30% N/A 11% 4 Frozen Ramparts Ice 14% 1d3 24% 3 Ozocubu's Armour Ice 7% N/A 24% 3 Hoarfrost Cannonade Ice/Alch 5% 3d6/3d12 83% 5 Death Channel Necr 15% N/A 86% 6 Metabolic Englaciation Hex/Ice 3% N/A 91% 5 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Trog Annotations: D:2 1 runed translucent door, Crazy Yiuf D:7 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (moderately wounded, 83% to hit) You feel a surge of power! The searing ray hits Joseph! Joseph is moderately wounded. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you!! Your fulminant prism explodes! The blast of energy engulfs Joseph!! Joseph is severely wounded. You hear a shout! The searing ray hits Joseph. Joseph is severely wounded. Joseph sighs, "Being a guard is usually so boring..." Joseph shoots a sling bullet. The sling bullet hits you! The searing ray hits Joseph! Joseph is almost dead. Joseph shoots a sling bullet. The sling bullet barely misses you. The searing ray misses Joseph. You finish channelling your searing ray. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (almost dead, 83% to hit) You feel a surge of power! The searing ray misses Joseph. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph but does no damage. Joseph is almost dead. Joseph shoots a sling bullet. The sling bullet hits you!! You die... # ....................) #.#...................# ###.#..........[....##... #@.....<........†........ #....@............>####.# #................... #..#.#.###.......... ##.....# ########### #.@.### #..## ###.## #...# #.### #.# ##.##### #..##..# #.....## You could see Joseph. Vanquished Creatures Sigmund (D:4) A steam dragon (D:5) Edmund (D:5) An ice beast (D:5) An ogre (D:4) A kobold brigand (D:7) A phantom (D:5) A bullfrog (D:7) A marrowcuda (D:7) 3 wights (D:8) 9 killer bees 2 bombardier beetles (D:5) 3 hounds A jelly (D:5) 3 orc priests 3 iguanas (D:7) 3 orc wizards Natasha (thrice) (D:2) 8 gnolls 4 adders A shadow imp (D:4) 2 ufetubi (D:5) A ribbon worm (D:2) 2 dart slugs 14 orcs 6 bats 6 endoplasms 2 giant cockroaches 12 goblins 8 hobgoblins 3 quokkas 2 ball pythons 2 frilled lizards (D:2) 9 kobolds 3 rats (D:2) 124 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:7) 2 creatures vanquished. Grand Total: 126 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 516 | D:2 | Reached XP level 2. HP: 17/17 MP: 1/5 569 | D:2 | Learned a level 2 spell: Searing Ray 771 | D:2 | Noticed Natasha 993 | D:2 | Reached XP level 3. HP: 8/21 MP: 1/7 1140 | D:2 | Found a runed translucent door. 1141 | D:2 | Noticed Crazy Yiuf 1268 | D:2 | Killed Natasha 1295 | D:2 | Noticed Natasha 1305 | D:2 | Killed Natasha 1306 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/10 1453 | D:2 | Noticed Natasha 1455 | D:2 | Killed Natasha 1662 | D:2 | Reached XP level 5. HP: 31/31 MP: 9/11 1931 | D:3 | Learned a level 2 spell: Grave Claw 2725 | D:4 | Learned a level 5 spell: Borgnjor's Vile Clutch 2786 | D:4 | Found a broken altar of Ashenzari. 2879 | D:4 | Became a worshipper of Ashenzari the Shackled 2931 | D:4 | Noticed Sigmund 3115 | D:4 | Reached skill level 1 in Fighting 3115 | D:4 | Reached skill level 1 in Necromancy 3115 | D:4 | Reached XP level 6. HP: 38/38 MP: 13/13 3315 | D:5 | Entered Level 5 of the Dungeon 3410 | D:5 | Reached skill level 1 in Earth Magic 3543 | D:5 | Reached skill level 5 in Spellcasting 3548 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3657 | D:4 | Reached XP level 7. HP: 45/45 MP: 14/14 3744 | D:4 | Killed Sigmund 3892 | D:4 | Reached skill level 5 in Conjurations 4224 | D:5 | Noticed a steam dragon 4229 | D:5 | Killed a steam dragon 4230 | D:5 | Reached XP level 8. HP: 46/50 MP: 15/15 4353 | D:5 | Noticed Edmund 4376 | D:5 | Killed Edmund 4377 | D:5 | Reached skill level 1 in Translocations 4641 | D:5 | You fall into a shaft and drop 3 floors! 5096 | D:7 | Reached XP level 9. HP: 40/55 MP: 17/17 5174 | D:7 | Reached * piety under Ashenzari 5180 | D:7 | Learned a level 4 spell: Fulminant Prism 5357 | D:7 | Reached skill level 6 in Conjurations 5371 | D:7 | Found a bloodstained altar of Trog. 5531 | D:7 | Reached skill level 1 in Alchemy 5587 | D:7 | Noticed Joseph 5597 | D:7 | HP: 1/55 [Joseph/sling bullet (11)] 5598 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms D:2: layout_rooms, kennysheep_generic_room_4, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_rooms, hangedman_decor_diamond_cutter, minivault_23, corexii_leaking_fountain, serial_bayou_pond_c D:4: layout_loops_corners, mainiacjoe_overflow_six_doors_small, minmay_ogre_servants, uniq_sigmund D:5: kennysheep_steamy, layout_basic, elyvilon_altar_5, uniq_edmund D:6: layout_basic, nicolae_overflow_hallway_of_the_gods, temple_statues D:7: layout_rooms, kennysheep_mini_moat, uniq_joseph, uniq_maurice D:8: layout_loops_ring, erik_lair_orcish_takeover D:9: layout_roguey [special_room_orc], serial_shops, shop, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, special_room [special_room_bee], grunt_ogre_cave, uniq_erolcha Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 3 4 5 | 5.9 Fighting | 1 2 | 2.9 Necromancy | 1 3 4 | 4.8 Earth Magic | 1 3 4 | 4.7 Conjurations | 5 6 | 6.0 Dodging | 3 | 3.7 Translocations | 2 | 2.4 Alchemy | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Constrict | 2 | 1 | || 3 Staff | 6 | 1 | || 7 Cast: Magic Dart | 34 | 68 | 29 || 131 Searing Ray | 4 | 16 | 41 || 61 Grave Claw | | | 5 || 5 Iskenderun's Myst | | | 3 || 3 Fulminant Prism | | | 2 || 2 Invoke: Curse Item | | 1 | 2 || 3 Use: Scroll | | 1 | 3 || 4 Potion | | | 1 || 1 Armour: Skin | 6 | 8 | 34 || 48 Dodge: Dodged | 6 | 9 | 36 || 51