Seeded DCSS version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 4456352722052012012 (custom seed) 50 businessprofessional the Conjurer (level 3, 21/21 HPs) Began as an Octopode Conjurer on Nov 7, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:43 (1989 turns). businessprofessional the Conjurer (OpCj) Turns: 1989, Time: 00:01:44 Health: 21/21 AC: 1 Str: 6 XL: 3 Next: 79% Magic: 7/7 EV: 12 Int: 22 God: Gold: 76 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Jewellery b - a ring of fire i - a ring of resist corrosion Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions a - a potion of magic c - 2 potions of enlightenment {unknown} f - a potion of haste {unknown} g - a potion of cancellation {unknown} h - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Hailstorm Conj/Ice 13% 3d6 14% 3 Summon Ice Beast Ice/Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. There is an open door here. There is a large open door here. There is a large open door here. You see here an adder skeleton. There is an open door here. There is an open door here. There is an open door here. You see here a rat skeleton. You open the door. There is an open door here. You open the door. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The magic dart hits the goblin. You kill the goblin! There is an open door here. Found a stone staircase leading up. You see here a +0 club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Could not explore, unopened runed door. Unknown command. Could not explore, unopened runed door. Could not explore, unopened runed door. What level of the Dungeon? (default 2, ? - help) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........................ ##############........... #........... ##### #........... #g.)# #........... #...# #........... ... ####........ #+# #........ ##@# #........ #.## #.####### ##.# #.# #.## #.# ##.## #.# #...## #.# #P...# ##.# #....# ##..# #....#####..## You could see Crazy Yiuf (wandering). Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 ball pythons 8 endoplasms A giant cockroach (D:1) 2 goblins (D:2) A hobgoblin (D:2) 2 kobolds (D:2) 3 quokkas 5 bats 3 frilled lizards 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 938 | D:1 | Reached XP level 3. HP: 20/21 MP: 2/7 1040 | D:1 | Found Osuh's Armour Shop. 1676 | D:2 | Found a runed translucent door. 1677 | D:2 | Noticed Crazy Yiuf 1989 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Cast: Magic Dart || 74 Armour: Skin || 5 Dodge: Dodged || 4