Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6805107301473348879 25 businessprofessional the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Nov 17, 2024. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1170 turns). businessprofessional the Conjurer (OpCj) Turns: 1170, Time: 00:02:40 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 0/7 EV: 12 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 5 stones g - 4 javelins Scrolls d - a scroll of teleportation {unknown} h - 2 scrolls of fear {unknown} Potions a - a potion of magic e - a potion of cancellation {unknown} f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 short sword! The dart slug closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The dart slug barely misses you. You hit Terence. Your grab misses Terence. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Your grab misses Terence. You squeeze Terence. Terence is severely wounded. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * You hit Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Your grab misses Terence. Terence is severely wounded. Terence barely misses you. You completely miss Terence. You grab Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail of cold resistance (severely wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is almost dead. You constrict Terence. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......<## ###..# ........#####..# #######........# ########.# #.# #.# ###### #####.# #...... .....##...# #..#@# #..@## #..<# #...# #.... #.###. #. ## #. #. You could see Terence. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 119 | D:1 | Learned a level 2 spell: Searing Ray 801 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/7 1094 | D:2 | Noticed Sigmund 1157 | D:2 | Noticed Terence 1170 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_cross D:2: layout_loops_ring, uniq_sigmund, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 13 Tentacles || 3 Constrict || 2 Cast: Magic Dart || 41 Searing Ray || 3 Armour: Skin || 12 Dodge: Dodged || 10