Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 16880743509184375903 419 businessprofessional the Conjurer (level 6, -17/36 HPs) Began as an Octopode Conjurer on Nov 29, 2024. Shot with an arrow by a centaur (18 damage) ... on level 5 of the Dungeon. The game lasted 00:06:42 (4322 turns). businessprofessional the Conjurer (OpCj) Turns: 4322, Time: 00:06:44 Health: -17/36 AC: 1 Str: 5 (7) XL: 6 Next: 93% Magic: 8/13 EV: 11 Int: 20 (22) God: Gold: 186 SH: 0 Dex: 7 (10) Spells: 11/14 levels left rFire . . . j - +0 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons j - a +0 dagger of electrocution (weapon) Missiles p - 6 poisoned darts Scrolls b - 3 scrolls of blinking {unknown} c - a scroll of silence {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} k - 2 scrolls of amnesia {unknown} m - 3 scrolls of revelation {unknown} q - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of lignification {unknown} e - a potion of berserk rage {unknown} h - 2 potions of degeneration i - 2 potions of attraction {unknown} l - a potion of mutation {unknown} n - 3 potions of might {unknown} o - a potion of ambrosia {unknown} r - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.8 Spellcasting + Level 5.3 Conjurations + Level 3.1 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 21% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The burning spray misses you. The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The searing ray hits the bombardier beetle. You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! You are on fire! Unknown command. You are on fire! You are on fire! You are on fire! You are on fire! Found a book of Scorching. You shake off some of the fire as you move. The liquid fire burns you! A centaur comes into view. You shake off some of the fire as you move. The liquid fire burns you! The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You shake off the liquid fire. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... #.... ..... #.... ....# #..## #.<##### ##..#..# ##......# #.....@.# .........## .:........# #.......... ###........# ##.......# #c..#...# #.......# You could see a centaur. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:5) A hound (D:4) Terence (D:2) 3 orc wizards (D:3) 3 gnolls (D:3) 8 adders 3 dart slugs A ribbon worm (D:4) 9 orcs (D:3) 4 bats 6 endoplasms A giant cockroach (D:2) 5 goblins 8 hobgoblins 4 jackals (D:4) 3 quokkas 7 ball pythons 2 frilled lizards (D:1) 8 kobolds 5 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 179 | D:1 | Reached XP level 2. HP: 11/17 MP: 3/5 999 | D:1 | Reached skill level 1 in Translocations 1031 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 1232 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Found a runed translucent door. 1343 | D:2 | Noticed Crazy Yiuf 1483 | D:2 | Found a stormy altar of Qazlal. 1578 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1836 | D:2 | Noticed Terence 1845 | D:2 | Killed Terence 2217 | D:3 | Reached XP level 5. HP: 15/31 MP: 5/10 3035 | D:3 | Reached XP level 6. HP: 36/36 MP: 5/12 3312 | D:4 | Reached skill level 5 in Conjurations 4313 | D:5 | Entered Level 5 of the Dungeon 4321 | D:5 | HP: 1/36 [centaur/arrow (12)] 4322 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners, minmay_misc_feat_nine_boxes, hangedman_decor_clover_reticule D:2: layout_rooms, basic_altar, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_basic D:4: layout_basic D:5: layout_layer_cave, temple_fountains, serial_shops, nicolae_shop_stone, chequers_avenue Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 3 | 3.1 Spellcasting | 3 4 | 4.8 Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Tentacles | 6 | 1 || 7 Constrict | 6 | 1 || 7 Dagger | | 12 || 12 Cast: Magic Dart | 55 | 98 || 153 Searing Ray | 1 | 10 || 11 Use: Potion | | 1 || 1 Armour: Skin | 8 | 21 || 29 Dodge: Dodged | 14 | 12 || 26