Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11571526082685853349 44 businessprofessional the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Nov 30, 2024. Slain by a gnoll ... wielding a +1 whip of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:57 (1267 turns). businessprofessional the Conjurer (DsCj) Turns: 1267, Time: 00:03:57 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 39% Magic: 5/8 EV: 13 Int: 20 God: Gold: 93 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . e - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: antennae 1, repulsion field 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) m - a +0 spear Missiles k - 10 poisoned darts l - 32 stones Armour a - a +0 robe (worn) p - the +4 chain mail "Dideic" {*Corrode rElec rPois SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Scrolls c - 2 scrolls of noise {unknown} g - a scroll of fog {unknown} i - a scroll of identify {unknown} j - a scroll of blinking {unknown} n - a scroll of teleportation {unknown} r - a scroll of summoning {unknown} Potions b - a potion of magic d - 2 potions of berserk rage {unknown} f - 3 potions of curing {unknown} h - a potion of degeneration {unknown} o - a potion of resistance {unknown} q - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are surrounded by a mild repulsion field. (EV +2) Message History f - 3 grey potions (gained 1) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. The magic dart hits the ball python. You kill the ball python! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You sense a monster nearby. A kobold and 3 gnolls come into view. A gnoll is wielding a +0 flail and quivering a throwing net. A gnoll is wielding a +1 whip of holy wrath and quivering 2 throwing nets. The kobold shouts! The gnoll shouts! x3; You hear a shout! A gnoll comes into view. It is wielding a +0 spear. There is a stone staircase leading down here. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you with a +1 whip of holy wrath. You convulse. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the kobold but does no damage. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 whip of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse. You die... #..###### #.# ..## ####.## ..###########.....# ............#.....# ###########.......# ###.....# ########.....# #............# ..#########@## #g# #.# #K# .g...{g...# #.....#.### ..#####.# #.# #.# You could see 2 gnolls and a kobold. Vanquished Creatures An adder (D:2) 2 bats 4 endoplasms 4 hobgoblins 4 jackals (D:1) A quokka (D:2) 9 ball pythons 3 frilled lizards 2 kobolds (D:2) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Demonspawn Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 146 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 149 | D:1 | Learned a level 2 spell: Searing Ray 1014 | D:2 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 1014 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 1131 | D:2 | Identified the +4 chain mail "Dideic" {*Corrode rElec rPois | SInv} 1267 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms D:2: layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, minmay_misc_feat_doors Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Whip || 18 Cast: Magic Dart || 38 Searing Ray || 7 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 11