Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11488427328193965739 60 businessprofessional the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Dec 3, 2024. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:01:54 (2536 turns). businessprofessional the Conjurer (OpCj) Turns: 2536, Time: 00:01:54 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 6% Magic: 2/8 EV: 12 Int: 22 God: Gold: 110 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . g - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons g - a +2 short sword of flaming (weapon) Missiles d - 2 throwing nets h - 2 poisoned darts Jewellery l - a +4 ring of protection Scrolls b - a scroll of vulnerability {unknown} f - 2 scrolls of fear {unknown} i - a scroll of immolation {unknown} j - a scroll of identify {unknown} k - a scroll of blinking {unknown} m - a scroll of revelation {unknown} o - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} e - 2 potions of invisibility {unknown} n - a potion of resistance {unknown} p - a potion of curing {unknown} q - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Shops: D:2 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 110 gold pieces (gained 11). A bombardier beetle comes into view. Found a stone staircase leading down. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is lightly wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The magic dart hits the bombardier beetle! The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #......#.### #. #.####.#.... .> #.# #.##### #. #.# #.##### #B #.# #...... #. #.# ####### #. #.# #.#########.# #....@......# ############# There were no monsters in sight! Vanquished Creatures An adder (D:3) 2 dart slugs (D:1) A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 2 ball pythons (D:2) 2 bats 3 kobolds (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 883 | D:1 | Reached XP level 3. HP: 20/21 MP: 1/7 1901 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1957 | D:2 | Found Qoke's Antique Weapon Emporium. 2414 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/8 2536 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_corners, minmay_misc_feat_diagonals D:2: layout_loops_cross, basic_altar, serial_shops, nicolae_shop_real_fake_doors, kennysheep_boxes D:3: layout_loops_ring, ashenzari_conservatory_becter, lightli_temple_of_fire, chequers_mini_garden, minmay_close_crescents Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Constrict | 2 | 1 || 3 Tentacles | 1 | 2 || 3 Unarmed | 1 | || 1 Short sword | 3 | 2 || 5 Cast: Magic Dart | 80 | 6 || 86 Armour: Skin | 5 | || 5 Dodge: Dodged | 6 | || 6