Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1426025532490894558 1790 businessprofessional the Conjurer (level 9, -32/49 (51) HPs) Began as an Octopode Conjurer on Dec 23, 2024. Killed by an exploding wight (42 damage) ... ignited by their inner flame ... on level 6 of the Dungeon. The game lasted 00:21:16 (4753 turns). businessprofessional the Conjurer (OpCj) Turns: 4753, Time: 00:21:17 HP: -32/49 (51) AC: 1 Str: 10 XL: 9 Next: 8% MP: 6/6 EV: 12 Int: 20 God: Gold: 428 SH: 0 Dex: 11 Spells: 13/22 levels left rFire . . . j - +8 hand axe "Heabiw" {antimagic, rN+ Str+4 Int-4 Stlth+} rCold + . . (no shield) rNeg + . . (helmet restricted) rPois . b - amulet of regeneration rElec . h - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused, ambrosia-drunk, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 428 gold pieces. Inventory: Hand Weapons c - a +0 short sword j - the +8 hand axe "Heabiw" (weapon) {antimagic, rN+ Str+4 Int-4 Stlth+} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. r - a +3 dagger of flaming w - a +1 short sword of venom Jewellery b - an amulet of regeneration (around mantle) h - a ring of protection from cold (left tentacle) t - an amulet of guardian spirit Wands q - a wand of iceblast (6) Scrolls f - 2 scrolls of enchant armour {unknown} g - a scroll of fog {unknown} i - a scroll of revelation {unknown} n - a scroll of teleportation {unknown} o - 4 scrolls of blinking {unknown} s - 6 scrolls of immolation {unknown} Potions a - a potion of magic d - 2 potions of heal wounds e - 2 potions of resistance k - 2 potions of mutation l - a potion of invisibility m - 2 potions of brilliance p - 3 potions of curing u - a potion of attraction z - a potion of haste A - a potion of enlightenment Skills: + Level 0.3 Fighting - Level 2.0 Dodging - Level 6.0 Stealth + Level 7.3 Spellcasting + Level 7.5 Conjurations + Level 2.8 Fire Magic + Level 2.0 Earth Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Stone Arrow Conj/Erth 52% 3d10 3% 3 d - Inner Flame Hex/Fire 13% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 30% 2d9 4% 1 Passwall Erth 15% N/A 12% 3 Fulminant Prism Conj/Alch 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 19% 4 Call Canine Familiar Summ 7% N/A 28% 3 Sigil of Binding Hex 7% N/A 28% 3 Irradiate Conj/Alch 11% 3d15 47% 5 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Ignition Fire 9% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (visited) Temple: D:4-7 Altars: Annotations: D:4 2 transporters, Popetastic's ghost, amateur GrEE D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a wight, wielding a +3 short sword and wearing a +0 robe (inner flame, 100% to hit) The magic dart hits the wight. Flame seeps out of the wight. The wight is moderately damaged. The wight is engulfed in blazing flames. Flame seeps out of the wight. There is a stone staircase leading up here. The wight misses you. You hit the wight. Your grab misses the wight. The wight is lightly damaged. The wight completely misses you. The wight hits you with a +4 halberd! You slash the wight! You grab the wight. You squeeze the wight. The wight is severely damaged. You constrict the wight. The wight hits you with a +4 halberd! You hit the wight. The wight is almost destroyed. You constrict the wight! You destroy the wight! The wight hits you with a +3 short sword! You partially resist. You feel drained. Your life force feels restored. Your Earth Magic skill increases to level 2! Okay, then. Okay, then. Okay, then. The wight attacks as it pursues you! The wight hits you with a +3 short sword! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You slash the wight! The wight explodes! The fiery explosion engulfs you!!! Ouch! That really hurt! You die... ##.......#.###..........####.... #........#..##...........# ..... #>##.#..<.#.#..##.........# ..... ..#..##.........#.........###.... ................#..........#..# .....................<......^.### ........##.....................#. ...##..#.....##.................. ## #####z..z##§@.....####....... ###.#.#§§.....# #....... ##..).§.....####....... #.............##....... ###...........#.......# ###.................. #....#...#..###.... #....#...#.## ##... #.......#### ###. There were no monsters in sight! Vanquished Creatures Grinder (D:3) An ice beast (D:6) A black bear (D:4) A sky beast (D:5) A phantom (D:5) 4 elf zombies (Ossuary) 2 wights (D:6) A centaur zombie (Ossuary) 4 hounds 3 human zombies (Ossuary) 5 orc priests A jelly (D:5) Jessica (D:2) Ijyb (D:3) An iguana (D:3) Natasha (thrice) (D:3) A sleepcap (D:4) 4 hound zombies (Ossuary) 2 mummies (Ossuary) 5 gnolls 7 adders A shadow imp (D:5) 9 adder zombies (Ossuary) 2 ribbon worms A dart slug (D:2) 11 orcs 7 ball pythons 9 endoplasms 2 giant cockroaches 2 gnoll zombies (Ossuary) 2 goblins 10 hobgoblins 5 jackals 4 quokkas 9 bats 4 frilled lizards 3 jackal zombies (Ossuary) 5 kobolds 6 kobold zombies (Ossuary) 5 orc zombies (Ossuary) 7 rats 154 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 239 | D:1 | Learned a level 2 spell: Searing Ray 1213 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/7 1521 | D:2 | Identified the +8 hand axe "Heabiw" {antimagic, rN+ Str+4 | Int-4 Stlth+} 1688 | D:2 | Noticed Jessica 1691 | D:2 | Killed Jessica 1692 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/9 1923 | D:3 | Noticed Natasha 1927 | D:3 | Killed Natasha 1928 | D:3 | Reached XP level 5. HP: 31/31 MP: 3/11 1981 | D:3 | Noticed Grinder 1989 | D:3 | Killed Grinder 1990 | D:3 | Reached skill level 5 in Spellcasting 1990 | D:3 | Reached XP level 6. HP: 36/36 MP: 3/13 2473 | D:3 | Noticed Ijyb 2482 | D:3 | Killed Ijyb 2501 | D:3 | Noticed Natasha 2510 | D:3 | Killed Natasha 2511 | D:3 | Reached XP level 7. HP: 23/41 MP: 1/15 2685 | D:3 | Noticed Natasha 2705 | D:3 | Killed Natasha 2742 | D:4 | Noticed Popetastic's ghost (amateur GrEE) 2803 | D:4 | Found a sand-covered staircase. 2865 | Ossuary | Entered an ossuary 3210 | Ossuary | Reached skill level 5 in Conjurations 3287 | Ossuary | Reached XP level 8. HP: 37/46 MP: 6/18 3465 | D:4 | Identified the +0 ring mail of Impatience {Rampage rPois | rF- Dex+5} 3964 | D:4 | Found a transporter. 3973 | D:4 | Found a transporter. 4054 | D:5 | Entered Level 5 of the Dungeon 4126 | D:5 | Reached skill level 1 in Fire Magic 4263 | D:5 | Learned a level 3 spell: Stone Arrow 4267 | D:5 | Learned a level 3 spell: Inner Flame 4330 | D:5 | Reached skill level 1 in Earth Magic 4435 | D:5 | Reached XP level 9. HP: 39/51 MP: 6/19 4478 | D:5 | Noticed Blorkula the Orcula 4714 | D:6 | Identified the flux talisman "Qeaz" {Str+3 Int+2} 4753 | D:6 | Killed by an exploding wight... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners D:2: minmay_chambers_of_ones, layout_basic, uniq_jessica D:3: layout_basic, hangedman_decor_peaks_small, hangedman_decor_clover_reticule, uniq_natasha, uniq_grinder, uniq_ijyb D:4: layout_rooms, nicolae_ossuary_entry_monument, gammafunk_ghost_gnarly_gnolls D:5: minmay_opposing_rooms, layout_rooms, uniq_prince_ribbit1, uniq_blorkula_the_orcula D:6: layout_cave_pools, nicolae_overflow_hallway_of_the_gods, minmay_temple_entry_enclosed_plants, kennysheep_dice Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 7 | 7.3 Stealth | 3 4 6 | 6.0 Conjurations | 5 7 | 7.5 Fire Magic | 2 | 2.8 Earth Magic | 1 2 | 2.0 Fighting | | 0.3 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Constrict | 6 | 8 | 40 || 54 Tentacles | 1 | 8 | 38 || 47 Short sword | 2 | | || 2 Hand axe | 6 | 41 | 157 || 204 Cast: Magic Dart | 50 | 19 | 15 || 84 Searing Ray | | 1 | 8 || 9 Inner Flame | | | 2 || 2 Use: Scroll | | | 11 || 11 Potion | | | 4 || 4 Stab: Sleeping | 3 | 8 | 14 || 25 Armour: Skin | 10 | 18 | 131 || 159 Dodge: Dodged | 14 | 24 | 121 || 159