Dungeon Crawl Stone Soup version 0.33-a0-691-gb602fafdc2 (webtiles) character file. Game seed: 11205926938601663896 265 businessprofessional the Magician (level 6, -2/47 HPs) Began as a Djinni Conjurer on Jan 13, 2025. Was a Believer of Fedhas. Shot with an arrow by a centaur (12 damage) ... on level 4 of the Dungeon. The game lasted 00:07:24 (2484 turns). businessprofessional the Magician (Djinni Conjurer) Turns: 2484, Time: 00:07:24 Health: -2/47 AC: 4 Str: 6 XL: 6 Next: 44% Gold: 135 EV: 10 Int: 21 God: Fedhas [**....] SH: 0 Dex: 12 rFire + + . h - +2 short sword (holy) rCold x . . (no offhand) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no amulet) Will ..... g - ring of positive energy Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Wall of Briars You were on level 4 of the Dungeon. You worshipped Fedhas. Fedhas was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff h - a +2 short sword of holy wrath (weapon) Missiles b - 48 stones Armour c - a +0 leather armour (worn) i - a +0 pair of gloves (worn) j - a scarf of shadows o - a +0 buckler Jewellery e - a ring of fire g - a ring of positive energy (worn) Scrolls f - 2 scrolls of teleportation {unknown} k - 2 scrolls of blinking {unknown} l - 3 scrolls of fog {unknown} p - a scroll of revelation {unknown} t - a scroll of fear {unknown} u - a scroll of identify {unknown} Potions a - a potion of brilliance {unknown} m - 3 potions of attraction {unknown} n - 2 potions of enlightenment {unknown} q - 2 potions of heal wounds {unknown} r - a potion of lignification {unknown} s - a potion of might {unknown} Skills: + Level 4.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 26% 4 e - Sandblast Erth 48% 2d12 2% 1 f - Static Discharge Conj/Air 48% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is almost dead. Unknown command. A centaur comes into view. Unknown command. The searing ray hits the gnoll. You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. You finish channelling your searing ray. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Unknown command. Unknown command. You tear a large gash into the net. The centaur shoots an arrow. The arrow hits you but does no damage. You shred the net and break free! The centaur shoots an arrow. The arrow hits you! There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow and quivering stones (87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... Fedhas appreciates your contribution to the ecosystem. .....!. ....... ....... c..†... )...... )...... ####)...... #.@.c..# #.#......# #.#..#.#.# #.#...... ........... ..#>##...## #..... ...# #.##.. ...# You could see a centaur. Vanquished Creatures A black bear (D:2) A bombardier beetle (D:3) 3 gnolls (D:4) 4 adders 5 dart slugs 2 ball pythons 8 endoplasms 4 giant cockroaches (D:1) 5 goblins 7 hobgoblins 3 quokkas (D:1) 7 bats 6 frilled lizards 7 kobolds 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | businessprofessional the Djinni Conjurer began the quest | for the Orb. 0 | D:1 | businessprofessional set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 210 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 214 | D:1 | Reached skill level 1 in Fighting 233 | D:1 | Found a faded altar of an unknown god. 240 | D:1 | Prayed at the altar of an unknown god. 240 | D:1 | Became a worshipper of Fedhas Madash 240 | D:1 | Reached * piety under Fedhas 439 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 439 | D:1 | Learned a level 1 spell: Sandblast 966 | D:2 | Reached ** piety under Fedhas 1008 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1413 | D:2 | Noticed a black bear 1418 | D:2 | Killed a black bear 1419 | D:2 | Reached XP level 5. HP: 14/40 MP: 0/0 1419 | D:2 | Learned a level 2 spell: Static Discharge 2100 | D:3 | Reached XP level 6. HP: 43/47 MP: 0/0 2484 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, chequers_ecumenical_altar_simple D:2: layout_basic D:3: layout_loops_ring, grunt_ministairs_14 D:4: layout_loops_cross, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.0 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 14 || 16 Cast: Magic Dart | 74 | 46 || 120 Searing Ray | 4 | 11 || 15 Sandblast | | 1 || 1 Armour: Leather armour | 7 | 21 || 28 Dodge: Dodged | 6 | 17 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2479 | 2367 | 112 | 0 | 2054 | 4 | 619.8 | Dungeon | 2479 | 2367 | 112 | 0 | 2054 | 4 | 619.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 914 daAuts D:2: 867 daAuts D:3: 659 daAuts D:4: 38 daAuts