Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 15428036135966754308 4 cayde69 the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on Feb 1, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (184 turns). cayde69 the Chiller (Merfolk Ice Elementalist) Turns: 184, Time: 00:01:04 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 3/3 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded) You freeze the endoplasm. The endoplasm is severely wounded. The teleport trap disappears. The goblin disappears! The goblin reappears nearby! The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Things that are here: a +0 dagger; a goblin corpse d - a +0 dagger d - a +0 dagger (weapon) You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! No target in view! You start resting. Magic restored. You start resting. HP restored. You see here a goblin corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #.. #.# ##.. ..# ######..# ##.###......# #..#...## #.@.....## #..####†.# #..# ##.# ....# #)## ### #.#.## #..# #.. ...#. ##.## #.#### .. #..# ##.## ## ##.# ##8.8#### ########.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cayde69 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 184 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_rooms, serial_shops, shop, dreamdust_ecumenical_altar_sealed_demon Action || total -------------------------++------- Melee: Dagger || 3 Unarmed || 2 Cast: Freeze || 3 Dodge: Dodged || 2