Dungeon Crawl Stone Soup version 0.31-a0-795-g5eb97db20b (webtiles) character file. Game seed: 4209890588878752194 27 cforsyth the Sneak (level 3, -4/30 HPs) Began as a Djinni Delver on Sept 19, 2023. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:00:24 (278 turns). cforsyth the Sneak (Djinni Delver) Turns: 278, Time: 00:00:25 Health: -4/30 AC: 3 Str: 17 XL: 3 Next: 25% Gold: 0 EV: 12 Int: 13 God: SH: 0 Dex: 14 rFire + + . a - +0 falchion rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery j - a +6 ring of strength (left hand) Wands g - a wand of digging (3) Scrolls c - a scroll of fog d - a scroll of revelation e - a scroll of fear h - a scroll of vulnerability {unknown} Potions f - a potion of haste i - a potion of curing {unknown} Skills: + Level 3.6 Fighting - Level 1.7 Long Blades - Level 2.1 Dodging - Level 4.1 Stealth + Level 1.2 Spellcasting + Level 1.2 Conjurations + Level 1.2 Hexes Level 0.0 Charms + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Transmutations + Level 1.2 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 12% N/A 21% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin bites you. The adder bites you but does no damage. The water moccasin bites you but does no damage. You swap places. The adder closely misses your rat. The water moccasin closely misses your rat. Your rat bites the water moccasin. The adder bites your rat. The water moccasin closely misses your rat. The adder bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! There is a stone staircase leading up here. The water moccasin bites you. You fly upwards. Found 6 poisoned darts. Found an escape hatch in the ceiling. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. The water moccasin bites you. The water moccasin completely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Casting: Summon Small Mammal (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you! Casting: Summon Small Mammal (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Casting: Summon Small Mammal (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your rat misses the water moccasin. The water moccasin bites you. You die... #### . b.. #...####r# .......@S# ##.####### You could see a water moccasin (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A sleepcap (D:5) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | cforsyth the Djinni Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 20/20 MP: 0/0 119 | D:5 | Noticed a sleepcap 136 | D:5 | Killed a sleepcap 137 | D:5 | Reached skill level 1 in Spellcasting 137 | D:5 | Reached skill level 1 in Conjurations 137 | D:5 | Reached skill level 1 in Hexes 137 | D:5 | Reached skill level 1 in Summonings 137 | D:5 | Reached skill level 1 in Necromancy 137 | D:5 | Reached skill level 1 in Translocations 137 | D:5 | Reached skill level 1 in Transmutations 137 | D:5 | Reached skill level 1 in Fire Magic 137 | D:5 | Reached skill level 1 in Ice Magic 137 | D:5 | Reached skill level 1 in Air Magic 137 | D:5 | Reached skill level 1 in Earth Magic 137 | D:5 | Reached skill level 1 in Poison Magic 137 | D:5 | Reached XP level 2. HP: 11/25 MP: 0/0 137 | D:5 | Reached XP level 3. HP: 13/30 MP: 0/0 137 | D:5 | Learned a level 1 spell: Summon Small Mammal 262 | D:5 | Noticed a water moccasin 278 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:3: layout_loops_corners, uniq_grinder, uniq_sigmund D:4: layout_basic D:5: layout_loops_corners, nicolae_wu_jian_wuxing_cycle, minmay_temple_entry_junction Skill XL: | 1 | ---------------+----+----- Spellcasting | 1 | 1.2 Conjurations | 1 | 1.2 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Transmutations | 1 | 1.2 Fire Magic | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Poison Magic | 1 | 1.2 Fighting | | 3.6 Long Blades | | 1.7 Dodging | | 2.1 Stealth | | 4.1 Action || total ---------------------------++------- Melee: Falchion || 15 Cast: Summon Small Mamm || 3 Armour: Leather armour || 17 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 280 | 280 | 0 | 0 | 233 | 3 | 93.3 | Dungeon | 280 | 280 | 0 | 0 | 233 | 3 | 93.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 273 daAuts D:3: 3 daAuts D:4: 2 daAuts