Dungeon Crawl Stone Soup version 0.31-a0-806-g0bc164a743 (webtiles) character file. Game seed: 10280780073750559740 86 cforsyth the Magician (level 4, -1/34 HPs) Began as a Djinni Enchanter on Sept 20, 2023. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1572 turns). cforsyth the Magician (Djinni Enchanter) Turns: 1572, Time: 00:02:05 Health: -1/34 AC: 3 Str: 7 XL: 4 Next: 77% Gold: 82 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + + a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) e - a +0 cloak (worn) Jewellery d - a ring of protection from fire (left hand) Potions c - 2 potions of invisibility f - 2 potions of haste Skills: + Level 2.3 Fighting - Level 1.1 Short Blades - Level 2.3 Dodging - Level 2.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes Level 0.0 Charms + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 32% N/A 5% 2 b - Confusing Touch Hex 16% N/A 11% 3 c - Tukima's Dance Hex 16% N/A 11% 3 d - Dazzling Flash Conj/Hex 32% N/A 11% 3 e - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) You miscast Shock. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The adder misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap misses the adder. The zap misses the gnoll. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap hits the adder! You kill the adder! The zap hits the gnoll but does no damage. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. It was a potion of haste. You feel yourself speed up. The gnoll hits you with a +0 club. You die... .? #.##.# ## .†. #.#..# . ...####'#.># # ####### ...........# ###.#...... #...?......#............ #............## #....... ......†........##....... #g# .# ......... #####@##.# .##.#.#.# #......#.# ......... #......#.# .##...#.# #......#.#########.#.# ##......#.#.....###.#.# ...........#.....#.....# ....###+#..#.....#.....# .... #.....#....†....... ... #.....# ##.......## You could see a gnoll. Vanquished Creatures 3 gnolls An adder (D:2) 4 worms (D:2) A dart slug (D:1) 4 ball pythons (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins 4 jackals (D:2) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:2) 2 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Enchanter began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Reached skill level 1 in Short Blades 54 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 819 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 819 | D:2 | Learned a level 1 spell: Shock 820 | D:2 | Reached skill level 1 in Fighting 1250 | D:1 | Reached XP level 4. HP: 17/33 MP: 0/0 1572 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring D:2: minmay_wonky_spiral, layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 1 | 1.1 Spellcasting | 3 | 3.5 Conjurations | 3 | 3.5 Hexes | 3 | 3.5 Summonings | 3 | 3.5 Necromancy | 3 | 3.5 Translocations | 3 | 3.5 Transmutations | 3 | 3.5 Fire Magic | 3 | 3.5 Ice Magic | 3 | 3.5 Air Magic | 3 | 3.5 Earth Magic | 3 | 3.5 Poison Magic | 3 | 3.5 Fighting | 1 2 | 2.3 Dodging | | 2.3 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 66 | 1 || 67 Punch | 1 | || 1 Cast: Ensorcelled Hiber | 1 | || 1 Shock | 36 | 24 || 60 Use: Potion | | 1 || 1 Stab: Sleeping | 6 | || 6 Armour: Robe | 33 | 6 || 39 Dodge: Dodged | 32 | 10 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1568 | 1511 | 57 | 164 | 1094 | 2 | 784.0 | Dungeon | 1568 | 1511 | 57 | 164 | 1094 | 2 | 784.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 588 daAuts