Dungeon Crawl Stone Soup version 0.32-a0-22-g6ae6769602 (webtiles) character file. Game seed: 8585712721584620712 175 cforsyth the Magician (level 5, 0/40 HPs) Began as a Djinni Alchemist on Jan 19, 2024. Slain by a gnoll zombie (2 damage) ... in an ossuary. The game lasted 00:06:50 (2559 turns). cforsyth the Magician (Djinni Alchemist) Turns: 2559, Time: 00:06:50 Health: 0/40 AC: 3 Str: 7 XL: 5 Next: 86% Gold: 166 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . t - +10 whip "Coejuj" {drain, Fly rElec Stlth+} rCold + . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... i - amulet of the acrobat Stlth ++ b - ring of protection from cold HPRegen 0.26/turn f - ring of protection from cold MPRegen 0.00/turn %: acrobat, infuse magic (-1 HP) @: confused, mighty, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 166 gold pieces. Inventory: Hand Weapons t - the +10 whip "Coejuj" (weapon) {drain, Fly rElec Stlth+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery b - a ring of protection from cold (left hand) f - a ring of protection from cold (right hand) i - an amulet of the acrobat (around neck) Wands d - a wand of flame (13) o - a wand of charming (11) Scrolls e - a scroll of butterflies k - a scroll of amnesia {unknown} l - a scroll of immolation {unknown} q - a scroll of fear {unknown} r - a scroll of revelation {unknown} s - a scroll of teleportation {unknown} Potions n - a potion of curing {unknown} p - a potion of mutation {unknown} Skills: + Level 3.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes Level 0.0 Charms + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations Level 0.0 Transmutations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 72% 1d7 2% 1 b - Mercury Vapours Alch/Air 36% N/A 3% 2 c - Mephitic Cloud Conj/Alch/Air 18% N/A 8% 3 d - Olgreb's Toxic Radia Alch 18% N/A 26% 4 e - Sticky Flame Fire/Alch 18% 2d6 26% 4 f - Apportation Tloc 36% N/A 2% 1 g - Call Imp Summ 36% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Ossuary (1/1) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - mummy, p - crocodile zombie Aim: a mummy The sticky flame hits the mummy. The mummy is burned terribly! The mummy is moderately damaged. The mummy burns! The crocodile zombie completely misses you. The mummy barely misses you. The gnoll zombie barely misses you. The mummy burns! You destroy the mummy! The crocodile zombie closely misses you. You whack the crocodile zombie! The crocodile zombie is severely damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You hit the crocodile zombie. The crocodile zombie is severely damaged. The gnoll zombie closely misses you. It was a potion of might. You feel very mighty all of a sudden. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! Okay, then. You hit the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The gnoll zombie hits you. * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. The crocodile zombie closely misses you. The gnoll zombie hits you but does no damage. You closely miss the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The gnoll zombie hits you. You die... ....... #.....# #^....# #.....# #..∩..# #.....# #.....# #..∩..# #..Z@Z# #.....# #.....# #.....# ##...## ##### You could see a crocodile zombie and a gnoll zombie. Vanquished Creatures A jelly (D:4) Ijyb (D:4) A mummy (Ossuary) 3 adders (D:2) 4 dart slugs A ribbon worm (D:3) 2 orcs 5 ball pythons 2 bats (D:3) 6 endoplasms 5 giant cockroaches 10 goblins 6 hobgoblins 3 jackals (D:4) 4 quokkas (D:1) 3 frilled lizards 2 kobolds 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Alchemist began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 223 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 243 | D:1 | Reached skill level 1 in Fighting 411 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 411 | D:1 | Learned a level 1 spell: Apportation 717 | D:1 | Found The Oracle's Delphic Readings. 958 | D:2 | Reached XP level 4. HP: 23/33 MP: 0/0 1945 | D:3 | Identified the +10 whip "Coejuj" {drain, Fly rElec Stlth+} 2166 | D:3 | Reached XP level 5. HP: 35/40 MP: 0/0 2166 | D:3 | Learned a level 2 spell: Call Imp 2301 | D:4 | Noticed Ijyb 2321 | D:4 | Killed Ijyb 2515 | D:4 | Found a staircase to the Ecumenical Temple. 2532 | D:4 | Found a sand-covered staircase. 2542 | Ossuary | Entered an ossuary 2559 | Ossuary | HP: 2/40 [crocodile zombie (10)] 2559 | Ossuary | Slain by a gnoll zombie Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, nicolae_nh_oracle_at_delphi D:2: layout_rooms D:3: layout_basic D:4: layout_cave_pools, nzn_hepliaklqana_mist_gate, kennysheep_mini_moat, nicolae_overflow_hidden_temple, minmay_temple_entry_sparse_star, mainiacjoe_ossuary_entry_dusty_tomb, uniq_ijyb Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.5 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Whip | | 10 || 10 Cast: Sting | 59 | 75 || 134 Mephitic Cloud | | 1 || 1 Sticky Flame | | 1 || 1 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Armour: Robe | 13 | 17 || 30 Dodge: Dodged | 17 | 19 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2557 | 2402 | 155 | 0 | 1900 | 5 | 511.4 | Dungeon | 2540 | 2385 | 155 | 0 | 1900 | 4 | 635.0 | Ossuary | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:3: 838 daAuts D:2: 502 daAuts D:4: 267 daAuts Ossuary: 17 daAuts