Dungeon Crawl Stone Soup version 0.32-a0-35-gd9ff480968 (webtiles) character file. Game seed: 258877283296893068 9 cforsyth the Magician (level 2, 0/22 HPs) Began as a Djinni Enchanter on Jan 23, 2024. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (202 turns). cforsyth the Magician (Djinni Enchanter) Turns: 202, Time: 00:00:27 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 25 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.1 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 8% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal attacks as it pursues you! The jackal bites you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 63%) The jackal looks drowsy... * * * LOW HITPOINT WARNING * * * Found a ring mail. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin hits you but does no damage. You see here a +0 ring mail. You barely miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You die... ###### .....# .....### .......################# .).....#........@g...... .......#..########...### .......+..# # ..# #......##h# .## .# #......+gh# #...+ # .......##.####.#.# .......##......#.# .......##........# #...........†##..# You could see a goblin. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Enchanter began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 176 | D:1 | Reached skill level 1 in Fighting 202 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Alchemy | 3 | 3.1 Fighting | 1 | 1.1 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 27 Cast: Ensorcelled Hiber || 1 Stab: Sleeping || 1 Armour: Robe || 25 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 201 | 201 | 0 | 0 | 131 | 1 | 201.0 | Dungeon | 201 | 201 | 0 | 0 | 131 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 201 daAuts