Dungeon Crawl Stone Soup version 0.32-a0-35-gd9ff480968 (webtiles) character file. Game seed: 11361059081556495507 74 cforsyth the Magician (level 4, 0/34 HPs) Began as a Djinni Enchanter on Jan 23, 2024. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (1095 turns). cforsyth the Magician (Djinni Enchanter) Turns: 1095, Time: 00:01:37 Health: 0/34 AC: 2 Str: 7 XL: 4 Next: 54% Gold: 70 EV: 12 Int: 15 God: SH: 0 Dex: 17 rFire + + . l - +10 dagger "Zaoz" {elec, +Blink rN++ Int-3 Dex+3} rCold x . . (no shield) rNeg + + . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 dagger l - the +10 dagger "Zaoz" (weapon) {elec, +Blink rN++ Int-3 Dex+3} (You found it on level 2 of the Dungeon) Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. +Blink: It lets you blink. Armour b - a +0 robe (worn) Jewellery g - a +6 ring of dexterity Scrolls d - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of acquirement {unknown} j - a scroll of poison {unknown} Potions c - 3 potions of invisibility f - 2 potions of degeneration {unknown} h - 2 potions of heal wounds {unknown} k - a potion of enlightenment {unknown} Skills: + Level 2.6 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 6% 2 b - Confusing Touch Hex 13% N/A 13% 3 c - Tukima's Dance Hex 13% N/A 13% 3 d - Dazzling Flash Conj/Hex 26% N/A 13% 3 e - Sting Conj/Alch 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Natasha hisses angrily. Natasha is nearby! Natasha is nearby! Natasha is nearby! An endoplasm comes into view. Natasha stares at you and mumbles some strange words. The magic dart hits you! The endoplasm quivers. Natasha mumbles some strange words. You puncture Natasha! Natasha is severely wounded. Natasha casts a spell at you. The magic dart hits you! The cerulean imp misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Natasha. Natasha is severely wounded. Natasha claws you. The endoplasm closely misses you. The cerulean imp hits you from afar with a +2 spear. You hit Natasha but do no damage. Natasha is severely wounded. Natasha claws you but does no damage. The endoplasm misses you. The cerulean imp hits you from afar with a +2 spear. You hit Natasha. Natasha is almost dead. Natasha claws you! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.....#.....# ......#.##..##### ......###.#......# ....##. #.......# # #. ##......# #.#.......## #.........# ##........# #...@....# #.5.hJ....# #.......#..# ####.......# #$......# #........ #........ #........ You could see Natasha, a cerulean imp (summoned) and an endoplasm. Vanquished Creatures Natasha (D:2) An adder (D:2) 3 dart slugs (D:1) 2 ribbon worms (D:2) 2 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 6 jackals 2 kobolds 2 quokkas 3 bats (D:1) A frilled lizard (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Enchanter began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 249 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 260 | D:1 | Reached skill level 1 in Fighting 489 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 489 | D:1 | Learned a level 1 spell: Sting 946 | D:2 | Identified the +10 dagger "Zaoz" {elec, +Blink rN++ Int-3 | Dex+3} 1008 | D:2 | Reached XP level 4. HP: 29/33 MP: 0/0 1016 | D:2 | Noticed Natasha 1024 | D:2 | Killed Natasha 1088 | D:2 | Noticed Natasha 1095 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_loops_cross, corner_web_ring, minivault_19 D:2: layout_basic, minmay_tripent, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Conjurations | 3 | 3.6 Hexes | 3 | 3.6 Summonings | 3 | 3.6 Necromancy | 3 | 3.6 Translocations | 3 | 3.6 Fire Magic | 3 | 3.6 Ice Magic | 3 | 3.6 Air Magic | 3 | 3.6 Earth Magic | 3 | 3.6 Alchemy | 3 | 3.6 Fighting | 1 2 | 2.6 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 80 | 9 || 89 Cast: Sting | 17 | || 17 Stab: Sleeping | 2 | || 2 Armour: Robe | 40 | 13 || 53 Dodge: Dodged | 76 | 6 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1091 | 1051 | 40 | 0 | 839 | 2 | 545.5 | Dungeon | 1091 | 1051 | 40 | 0 | 839 | 2 | 545.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 181 daAuts