Dungeon Crawl Stone Soup version 0.32-a0-40-g2adb59ae06 (webtiles) character file. Game seed: 5164102545993009856 3 cforsyth the Magician (level 1, 0/16 HPs) Began as a Djinni Enchanter on Jan 24, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (172 turns). cforsyth the Magician (Djinni Enchanter) Turns: 172, Time: 00:00:17 Health: 0/16 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 5 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: acrobat, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - an amulet of the acrobat (around neck) Scrolls e - a scroll of amnesia {unknown} f - 3 scrolls of blinking {unknown} Potions c - 2 potions of invisibility g - a potion of curing {unknown} Skills: + Level 0.4 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! No target in view! No target in view! No target in view! HP restored. You see here a ball python corpse. A ball python comes into view. A bat comes into view. Found a long smoking staff. Found a stone staircase leading down. A quokka comes into view. The ball python hisses angrily. The bat completely misses you. You barely miss the bat. The bat closely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You hit the ball python but do no damage. The bat closely misses you. The ball python barely misses you. The ball python constricts you. You closely miss the ball python. The quokka bites you. The ball python bites you. The ball python constricts you. You hit the ball python. You kill the ball python! The bat hits you but does no damage. The quokka barely misses you. You closely miss the quokka. The bat hits you but does no damage. The quokka bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka. The quokka is lightly wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #..........#... #..................... #..........###........ #..........# #.....>.. ###..........# #........ ....########.###........ ....# #.............. ....# #.....br....... ....# #......@....... ....# #........!..... ....# #...........|.. ###.# #......######## #.# #......# #.# ###.#### #.# #.############### #.# #...............# #.# ###############.# You could see a quokka and a bat. Vanquished Creatures A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Enchanter began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Fighting | | 0.4 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 12 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 171 | 171 | 0 | 0 | 129 | 1 | 171.0 | Dungeon | 171 | 171 | 0 | 0 | 129 | 1 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 171 daAuts