Dungeon Crawl Stone Soup version 0.32-a0-40-g2adb59ae06 (webtiles) character file. Game seed: 7809393275190390319 21 cforsyth the Magician (level 3, 0/27 HPs) Began as a Djinni Enchanter on Jan 25, 2024. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (401 turns). cforsyth the Magician (Djinni Enchanter) Turns: 401, Time: 00:01:03 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 2% Gold: 31 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions c - 2 potions of invisibility d - a potion of curing {unknown} f - a potion of lignification {unknown} g - a potion of cancellation {unknown} Skills: + Level 1.5 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 b - Confusing Touch Hex 14% N/A 13% 3 c - Tukima's Dance Hex 14% N/A 13% 3 d - Dazzling Flash Conj/Hex 28% N/A 13% 3 e - Slow Hex 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. A ball python is nearby! A ball python is nearby! You are too injured to fight recklessly! You hit the ball python. You kill the ball python! You closely miss the quokka. The quokka bites you. You barely miss the quokka. The quokka closely misses you. You miss the quokka. The quokka closely misses you. You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. You barely miss the quokka. The quokka is heavily wounded. The quokka closely misses you. You completely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. The quokka is severely wounded. The quokka bites you. You die... .....####'######......#... .##.. .....+.........##.....###. .# ## .....####.####.##..... .. .. #######........##.... . .# # #............# .# # #............# ######............### ....................# ................@...##.# ...............##r.....# )..............##....### ....................>.... ........#######.......### ....... #........# ....... #........# ....... #........# ####### ###......# You could see a quokka. Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) 4 kobolds (D:1) A quokka (D:1) 5 ball pythons (D:1) A frilled lizard (D:1) 6 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Enchanter began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 200 | D:1 | Reached skill level 1 in Fighting 388 | D:1 | Reached XP level 3. HP: 11/27 MP: 0/0 388 | D:1 | Learned a level 1 spell: Slow 400 | D:1 | HP: 1/27 [quokka (2)] 401 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, minmay_domino_4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Conjurations | 3 | 3.2 Hexes | 3 | 3.2 Summonings | 3 | 3.2 Necromancy | 3 | 3.2 Translocations | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.2 Earth Magic | 3 | 3.2 Alchemy | 3 | 3.2 Fighting | 1 | 1.5 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 63 Stab: Sleeping || 7 Armour: Robe || 36 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 398 | 398 | 0 | 0 | 266 | 1 | 398.0 | Dungeon | 398 | 398 | 0 | 0 | 266 | 1 | 398.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 398 daAuts