Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 14293861153829132222 0 cforsyth the Apothecary (level 1, 17/17 HPs) Began as a Djinni Hexslinger on Feb 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (27 turns). cforsyth the Apothecary (Djinni Hexslinger) Turns: 27, Time: 00:00:12 Health: 17/17 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 11 EV: 12 Int: 14 God: SH: 0 Dex: 15 rFire + + . a - +1 sling rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.0 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 2.6 Spellcasting + Level 2.6 Conjurations + Level 2.6 Hexes + Level 2.6 Summonings + Level 2.6 Necromancy + Level 2.6 Translocations + Level 2.6 Fire Magic + Level 2.6 Ice Magic + Level 2.6 Air Magic + Level 2.6 Earth Magic + Level 2.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Cause Fear Hex 4% N/A 58% 4 f - Inner Flame Hex/Fire 9% N/A 22% 3 X - Jinxbite Hex 18% N/A 11% 2 Y - Sigil of Binding Hex 9% N/A 22% 3 Z - Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Your spell library was empty. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #..▒≈≈≈▒..# #..▒≈≈≈▒..# #..▒≈≈≈▒..# #..▒≈≈S▒..# #..▒▒▒▒▒..# #.........# #.........# ####...#### ........@# ########.# #.# .b. ..## #..# #.†# #).# You could see an electric eel and a bat. Message History Options error: Couldn't parse integer option fsim_rounds: "10000# crawl init file" (cforsyth.rc:2922) Welcome, cforsyth the Djinni Hexslinger. The glorious Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a fuming yellow potion, a ring mail and a mace. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, Dimensional Bullseye. d - a fuming yellow potion Found 11 gold pieces. You now have 11 gold pieces. A bat comes into view. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! A bat comes into view. Found an arbalest. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. The bat is heavily wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Fire: Sling || 2 Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | cforsyth set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 4 | D:1 | Noticed an electric eel 27 | D:1 | Quit the game Vanquished Creatures A bat (D:1) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 21 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 21 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 27 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------