Dungeon Crawl Stone Soup version 0.32-a0-411-g744942f433 (webtiles) character file. Game seed: 14971109615770151190 104 cforsyth the Slasher (level 4, 0/35 HPs) Began as a Coglin Gladiator on Feb 21, 2024. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1131 turns). cforsyth the Slasher (Coglin Gladiator) Turns: 1131, Time: 00:01:42 Health: 0/35 AC: 4 Str: 14 XL: 4 Next: 80% Magic: 4/4 EV: 17 Int: 8 God: Gold: 50 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 long sword {Vikramjeet} rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of the acrobat Stlth + E - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: acrobat @: immotile, revved A: off-hand wielding, slow wielding, warmup strikes, legs shutdown a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. Attacking and casting redirects power from your legs. Skills: + Level 3.2 Fighting + Level 3.9 Long Blades - Level 1.7 Throwing + Level 2.0 Armour - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 47% 1 Passwall Erth 0% N/A 85% 3 Stone Arrow Conj/Erth 0% 3d7 85% 3 Brom's Barrelling Bould Conj/Erth 0% 2d3 99% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 99% 4 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Inventory: Hand Weapons a - a +0 long sword (weapon) {Vikramjeet} Missiles d - 3 throwing nets (quivered) {=f} e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - an amulet of magic regeneration g - an amulet of the acrobat (around neck) E - a +5 ring of evasion (left grasper) Scrolls i - 2 scrolls of teleportation {unknown} j - a scroll of enchant weapon {unknown} l - 2 scrolls of identify {unknown} m - a scroll of fog {unknown} Potions h - a potion of berserk rage {unknown} k - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #.##########.. #.# #............. ... #............. .. #.#........### .. #.#........... #. #.#....[...### #. #.#........# # #.##.####:#........# # #...)@)....#.....### # ####g####..#####.# ... #..# #.# ##.. #..# #.# #.. #..# .# #.. #..# #.. .... #.. ... You could see a gnoll. Message History You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you but does no damage. You slash the gnoll! The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 2 | 2.0 Fighting | 3 | 3.2 Long Blades | | 3.9 Throwing | | 1.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 78 | 30 || 108 Armour: Leather armour | 56 | 10 || 66 Dodge: Dodged | 67 | 19 || 86 Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic D:2: layout_basic, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cforsyth the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 73 | D:1 | Reached XP level 2. HP: 16/22 MP: 2/2 244 | D:1 | Reached skill level 1 in Armour 326 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 869 | D:1 | Reached XP level 4. HP: 33/34 MP: 4/4 1047 | D:2 | Reached skill level 3 in Fighting 1123 | D:2 | Reached skill level 2 in Armour 1131 | D:2 | Slain by a gnoll Vanquished Creatures 4 gnolls A dart slug (D:1) 4 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 6 hobgoblins A quokka (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds (D:1) 5 rats 38 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1155 | 1129 | 26 | 0 | 863 | 2 | 577.5 | Dungeon | 1155 | 1129 | 26 | 0 | 863 | 2 | 577.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1057 daAuts D:2: 98 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 149 | 0 | 0.0 | 38 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 89 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 60 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------