Dungeon Crawl Stone Soup version 0.30-a0-341-g682706514a (console) character file. Game seed: 2799792846828961752 224 chamandro the Conjurer (level 5, 0/42 HPs) Began as a Draconian Conjurer on Nov 2, 2022. Slain by Edmund ... wielding a +2 dire flail of protection (7 damage) ... on level 4 of the Dungeon on Nov 3, 2022. The game lasted 00:15:13 (3311 turns). chamandro the Conjurer (Draconian Conjurer) Turns: 3311, Time: 00:15:14 Health: 0/42 AC: 5 Str: 9 XL: 5 Next: 67% Magic: 0/9 EV: 12 Int: 21 God: Gold: 131 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . SeeInvis . o - +0 halberd rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.27/turn m - ring of positive energy MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons c - a +0 whip g - a +0 long sword o - a +0 halberd (weapon) Jewellery m - a ring of positive energy (left hand) Wands p - a wand of charming (6) Scrolls a - a scroll of fear i - a scroll of enchant weapon {unknown} n - a scroll of torment r - a scroll of enchant armour {unknown} s - a scroll of poison {unknown} u - a scroll of blinking {unknown} Potions b - a potion of invisibility {unknown} d - a potion of heal wounds e - a potion of ambrosia f - a potion of attraction {unknown} h - a potion of haste {unknown} j - 2 potions of curing k - 2 potions of mutation {unknown} l - a potion of magic t - a potion of brilliance {unknown} Skills: + Level 2.6 Fighting + Level 2.8 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations + Level 1.9 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Dazzling Flash Conj/Hex 34% N/A 10% 3 Confusing Touch Hex 11% N/A 19% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 21% 2 Poisonous Vapours Pois/Air 6% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dispel Undead Necr 3% 3d7 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You throw a poisoned dart. The poisoned dart barely misses Edmund. Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection, wearing a +0 leather armour and carrying a wand of flame (25) (54% to hit) You throw a poisoned dart. The poisoned dart hits Edmund. Edmund is poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection, wearing a +0 leather armour and carrying a wand of flame (25) (lightly wounded, poisoned, 78% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +2 dire flail of protection! The searing ray misses Edmund. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection, wearing a +0 leather armour and carrying a wand of flame (25) (moderately wounded, poisoned, 78% to hit) The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 dire flail of protection. The searing ray hits Edmund! Edmund is severely wounded. Edmund looks more healthy. Edmund says, "People will remember me! They'll remember me and die!" Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +2 dire flail of protection! You die... .. ##... ..#### ...... #..@(.###...# #.....(...# #.## #..##### ##.@...# #..@..# #.....# . #.....#.. #.)...... #. ##........ . ###.........8#.# #...#####...##. #.### #..... #.# #.#.# . You could see Edmund. Vanquished Creatures Terence (D:2) An orc wizard (D:2) 4 gnolls 4 adders 3 worms (D:3) A dart slug (D:1) 15 orcs 2 endoplasms 2 giant cockroaches 5 goblins 7 hobgoblins 4 kobolds 7 quokkas 8 ball pythons 5 bats 2 frilled lizards 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chamandro the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 476 | D:1 | Reached skill level 1 in Fighting 573 | D:1 | Reached XP level 3. HP: 9/28 MP: 0/6 585 | D:1 | Reached skill level 1 in Hexes 637 | D:1 | Learned a level 2 spell: Searing Ray 1426 | D:2 | Reached XP level 4. HP: 36/36 MP: 1/7 1489 | D:2 | Noticed Terence 1507 | D:2 | Killed Terence 1788 | D:2 | Reached XP level 5. HP: 41/41 MP: 1/9 3296 | D:4 | Noticed Edmund 3311 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: layout_rooms, uniq_terence D:3: layout_loops_ring, roderic_serpentine_path D:4: layout_rooms, lemuel_mausoleum_altar_yredelemnul, dreamdust_princess_corridor, chequers_hall_statues_wall_a, uniq_ijyb, uniq_crazy_yiuf_cottage, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.8 Fighting | 1 2 | 2.6 Hexes | 1 | 1.9 Spellcasting | 3 | 3.0 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Whip | 50 | || 50 Tailslap | 2 | 6 || 8 Long sword | 4 | 33 || 37 Halberd | | 39 || 39 Throw: Dart | | 2 || 2 Cast: Magic Dart | 66 | 28 || 94 Searing Ray | 2 | 13 || 15 Use: Potion | 1 | || 1 Scroll | | 5 || 5 Stab: Sleeping | 1 | 1 || 2 Armor: Skin | 42 | 43 || 85 Dodge: Dodged | 71 | 65 || 136 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3347 | 3245 | 102 | 1032 | 1569 | 4 | 836.8 | Dungeon | 3347 | 3245 | 102 | 1032 | 1569 | 4 | 836.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1178 daAuts D:1: 1175 daAuts D:2: 865 daAuts D:4: 128 daAuts