Dungeon Crawl Stone Soup version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 13092659950845886301 0 chaostorm the Magician (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Apr 26, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (0 turns). chaostorm the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:25 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 2.1 Fighting + Level 1.0 Throwing + Level 1.0 Armour + Level 1.1 Stealth + Level 3.0 Spellcasting + Level 2.6 Transmutations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 3% N/A 22% 2 Foxfire Conj/Fire 4% 2x1d4 26% 1 Sandblast Erth 2% 2d4 26% 1 Inner Flame Hex/Fire 1% N/A 61% 3 Stone Arrow Conj/Erth 2% 3d7 61% 3 Petrify Tmut/Erth 4% N/A 83% 4 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, chaostorm the Merfolk Wanderer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a +0 robe; and the following spells available to memorise: Passwall, Foxfire, Sandblast, Inner Flame, Stone Arrow, Petrify, Lee's Rapid Deconstruction. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ...### ......# ⌠...... ...⌠...## ........# ....⌠...# .≈.....@# ....⌠...# ........# ...⌠...## ⌠...... ......# ...### ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chaostorm the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | chaostorm set off with the following items: a +0 dagger, a | scroll of teleportation, a +0 robe; and the following | spells available to memorise: Passwall, Foxfire, Sandblast, | Inner Flame, Stone Arrow, Petrify, Lee's Rapid | Deconstruction 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+