Dungeon Crawl Stone Soup version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 8153354219873439604 19 cheesebisquit the Conjurer (level 2, 0/15 HPs) Began as a Gargoyle Conjurer on Feb 4, 2023. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (1118 turns). cheesebisquit the Conjurer (Gargoyle Conjurer) Turns: 1118, Time: 00:04:12 Health: 0/15 AC: 8 Str: 10 XL: 2 Next: 75% Magic: 0/5 EV: 11 Int: 18 God: Gold: 52 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . SeeInvis . l - +0 club rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn h - +4 ring of protection MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons l - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery h - a +4 ring of protection (left hand) Scrolls f - a scroll of fog {unknown} i - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions c - 2 potions of heal wounds {unknown} e - a potion of mutation {unknown} g - 2 potions of curing {unknown} j - a potion of degeneration {unknown} Skills: - Level 1.5 Dodging + Level 2.8 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Iskenderun's Battlesphe Conj 19% 2d7 56% 5 Fireball Conj/Fire 5% 3d5 88% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Terence is moderately wounded. Terence hits you with a +0 mace. The magic dart hits Terence. Terence is severely wounded. Terence closely misses you. You completely miss Terence. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. Okay, then. Magic courses through your body. Terence hits you but does no damage. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you but does no damage. The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence completely misses you. The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. A bat comes into view. Terence barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... # .. ...###### #......# ##.....# #.b..@@# ...#....# #....# #....# ####.. #.. #.. #..# You could see Terence and a bat. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) A jackal (D:1) 2 bats (D:1) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 1104 | D:2 | Noticed Terence 1118 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_tromino_mix6 D:2: layout_rooms, nrook_mini_backslash, uniq_terence, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Hand axe || 2 Club || 2 Cast: Magic Dart || 38 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1117 | 1047 | 70 | 0 | 954 | 2 | 558.5 | Dungeon | 1117 | 1047 | 70 | 0 | 954 | 2 | 558.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1103 daAuts D:2: 14 daAuts