Dungeon Crawl Stone Soup version 0.30-a0-757-ga6a79fd877 (webtiles) character file. Game seed: 8650892338958790838 35 cheesebisquit the Vexing (level 3, 0/26 HPs) Began as a Merfolk Hexslinger on Feb 9, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:16 (1104 turns). cheesebisquit the Vexing (Merfolk Hexslinger) Turns: 1104, Time: 00:05:17 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 35% Magic: 4/6 EV: 12 Int: 14 God: Gold: 38 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.24/turn h - ring of resist corrosion MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles d - 5 poisoned darts Armour c - a +0 robe (worn) Jewellery h - a ring of resist corrosion (left hand) Scrolls b - a scroll of poison e - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} i - a scroll of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions f - a potion of brilliance {unknown} j - a potion of degeneration {unknown} Skills: - Level 1.1 Fighting - Level 1.5 Ranged Weapons - Level 2.6 Dodging + Level 2.1 Spellcasting + Level 3.7 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 24% 1 Inner Flame Hex/Fire 6% N/A 32% 3 Portal Projectile Hex/Tloc 12% N/A 32% 3 Summon Guardian Golem Hex/Summ 6% N/A 32% 3 Cause Fear Hex 5% N/A 45% 4 Call Canine Familiar Summ 1% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll but does no damage. The gnoll hits you but does no damage. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll is no longer moving slowly. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, chance to affect: 53%) The gnoll resists with significant effort. The gnoll barely misses you. Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, chance to affect: 53%) The gnoll resists with significant effort. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You open the door. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There is an open door here. You are too injured to fight recklessly! Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 spear of freezing (chance to affect: 53%) The gnoll resists with significant effort. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You die... #.# #.# . #.# .### #.# .... ##.## ... ##...##### .##.#####....(.#.# .....†......g..g.# .##.#####....#.#@# #. ##†..#.### #. ##..#.# P.P #. #..#.# ♣.♣ .## .. #..#.# P.P ..# ## #..#.# ♣.♣ #.# #....# P.P#########.# ##.### ♣.♣#......##.# #.######.##.####.##.# You could see 2 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 ball pythons (D:1) A bat (D:1) 2 endoplasms 4 hobgoblins 2 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Merfolk Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 131 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/4 822 | D:1 | Reached XP level 3. HP: 19/26 MP: 3/5 1104 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring D:2: layout_loops_corners, basic_altar, dreamdust_princess_corridor Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Fighting | | 1.1 Ranged Weapons | | 1.5 Dodging | | 2.6 Hexes | | 3.7 Action || total ---------------------------++------- Fire: Sling || 72 Cast: Slow || 29 Armour: Robe || 5 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1125 | 1105 | 20 | 0 | 924 | 2 | 562.5 | Dungeon | 1125 | 1105 | 20 | 0 | 924 | 2 | 562.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 986 daAuts D:2: 139 daAuts