Dungeon Crawl Stone Soup version 0.30-a0-1043-g60ff8d5f49 (webtiles) character file. Game seed: 11768379143800766729 78 cheesebisquit the Gusty (level 4, -4/55 HPs) Began as a Draconian Air Elementalist on Apr 10, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:08:13 (2870 turns). cheesebisquit the Gusty (DrAE) Turns: 2870, Time: 00:08:14 Health: -4/55 AC: 5 Str: 11 (14) XL: 4 Next: 15% Magic: 7/7 EV: 12 Int: 17 (19) God: Gold: 111 SH: 0 Dex: 15 (17) Spells: 2/8 levels left rFire + . . SeeInvis . i - staff of fire "Righal" {rF+ rCorr Int+3 Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr + (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.29/turn g - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: berserking (expiring), lethally poisoned (-4 -> -35), very quick A: AC +5, unfitting armour, cold-blooded, strong 1, no potion heal 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Missiles n - 4 poisoned darts Magical Staves i - the staff of fire "Righal" (weapon) {rF+ rCorr Int+3 Stlth+} (You found it on level 2 of the Dungeon) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery g - a +6 ring of dexterity (left hand) Scrolls b - a scroll of acquirement {unknown} d - a scroll of identify h - a scroll of brand weapon {unknown} l - a scroll of magic mapping {unknown} Potions a - 2 potions of magic f - a potion of degeneration j - a potion of lignification {unknown} k - a potion of mutation m - a potion of ambrosia {unknown} Skills: * Level 2.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.5 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 7% 1 b - Static Discharge Conj/Air 20% 2-3/arc 11% 2 c - Swiftness Air 14% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 12% 1 Searing Ray Conj 10% 2d4 19% 2 Airstrike Air 7% 2d(1-17) 38% 4 Fulminant Prism Conj/Hex 1% 3d5 83% 4 Animate Dead Necr 2% N/A 88% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your muscles are strong. (Str +4, Int/Dex -1) Potions are less effective at restoring your health. Message History As you read the scroll labelled NIESYF FAUVU, it crumbles to dust. It is a scroll of identify. c - a potion of curing * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin completely misses you. The water moccasin bites you but does no damage. Your system partially rejects the healing. You feel better. The water moccasin barely misses you. Okay, then. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water moccasin misses you. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You are too berserk! You hit the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is heavily wounded. You die... # #.##.#.# . #.##.#.#. .#### #.##.###.# #+## ....# ####..#.##⌠.⌠# #⌠.⌠# #...# #...#.#.###...###...# #...####...#.....##..b....# .................###..<..# ......##...#####†#'##⌠.⌠#####. ......##...# #..@...#####..... ......##...# #..S............. ......#....# #......##..##### ......#....# #................ ....(.#....# #......########## #######....# #......# #......# #......# #......# You could see a water moccasin. Vanquished Creatures 3 adders 2 dart slugs (D:2) 2 bats 2 endoplasms (D:2) 4 giant cockroaches 3 goblins 5 hobgoblins 4 jackals (D:1) 3 quokkas 4 ball pythons 5 frilled lizards (D:2) 3 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Draconian Air Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 388 | D:1 | Reached skill level 1 in Fighting 525 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/5 1143 | D:2 | Identified the staff of fire "Righal" {rF+ rCorr Int+3 | Stlth+} 1548 | D:2 | Reached XP level 3. HP: 24/29 MP: 0/6 2519 | D:3 | Reached XP level 4. HP: 37/37 MP: 3/7 2565 | D:3 | Learned a level 2 spell: Static Discharge 2569 | D:3 | Learned a level 3 spell: Swiftness 2841 | D:3 | Noticed a water moccasin 2862 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 2862 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2869 | D:3 | HP: 2/55 [water moccasin (3)] 2870 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners, chequers_mini_garden D:2: kennysheep_big_flooded_room, layout_loops_corners, minmay_pentomino_r4 D:3: layout_basic, serial_shops, nicolae_shop_stone, hellmonk_ecumenical_altar_pennies_from_heaven, st_stairs_5, grunt_ministairs_8 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 1.0 Air Magic | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 17 | || 17 Unarmed | 6 | || 6 Tailslap | 2 | || 2 Staff | 10 | 5 || 15 Cast: Shock | 77 | 22 || 99 Use: Potion | | 5 || 5 Scroll | | 1 || 1 Armour: Skin | 14 | 5 || 19 Dodge: Dodged | 33 | 9 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2869 | 2648 | 221 | 3 | 2331 | 3 | 956.3 | Dungeon | 2869 | 2648 | 221 | 3 | 2331 | 3 | 956.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1307 daAuts D:1: 1251 daAuts D:3: 310 daAuts