Dungeon Crawl Stone Soup version 0.30.0-3-ga4e48a9924 (webtiles) character file. Game seed: 10450157089275225291 38 cheesebisquit the Trooper (level 3, 29/29 HPs) Began as a Merfolk Necromancer on May 7, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:05:01 (1308 turns). cheesebisquit the Trooper (Merfolk Necromancer) Turns: 1308, Time: 00:05:01 Health: 29/29 AC: 2 Str: 8 XL: 3 Next: 43% Magic: 6/6 EV: 13 Int: 16 God: Gold: 23 SH: 0 Dex: 20 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) Scrolls b - a scroll of poison {unknown} c - a scroll of blinking {unknown} f - a scroll of identify {unknown} Potions e - a potion of attraction {unknown} Skills: + Level 3.3 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 12% 2d6 16% 3 Animate Dead Necr 12% N/A 47% 4 Agony Necr 12% N/A 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ D:2 * Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is a stone staircase leading up here. You now have 23 gold pieces (gained 8). Found a stone staircase leading down. An adder comes into view. You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. The adder writhes in agony. The adder writhes in agony. The adder writhes in agony. The adder writhes in agony. The adder barely misses you. The adder misses you. The adder writhes in agony. The adder bites you. You hit the adder. The adder is severely wounded. The adder bites you. You hit the adder. The adder is almost dead. The adder barely misses you. The adder bites you. Your magical contamination has completely faded away. You closely miss the adder. The adder is almost dead. The adder closely misses you. You hit the adder. The adder is almost dead. The adder misses you. The adder struggles to resist. The adder bites you. You hit the adder. You kill the adder! HP restored. Magic restored. f - a scroll labelled CAALIF RUQ You open the door. Found Azuakhlul's General Store. There is an open door here. You open the door. There is an open door here. There is an entrance to Azuakhlul's General Store here. You can access your shopping list by pressing '$'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# .# ###.......###... #.............## #.....#.#####.#. #....##.# #.#... ##.####.##..#.#. #.# #.#.....#. #.# #.'++ #.# #.'@+ #.## #.+++ #..# #.. ##.####. #..# ##..#...# ##.### ..#.#.. #...# ....##. ###.# ..#.... #.###..##.## There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 4 jackals (D:1) 4 kobolds (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A frilled lizard (D:1) 2 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) A plant (D:1) 3 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Merfolk Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached skill level 1 in Fighting 290 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 354 | D:1 | HP: 1/22 [jackal (3)] 682 | D:1 | Found Zirheij's Antique Armour Shop. 780 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 1022 | D:1 | Found a faded altar of an unknown god. 1302 | D:2 | Found Azuakhlul's General Store. 1308 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, shop, kennysheep_flooded_box, palyth_stone_intersect D:2: layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, nicolae_concentric_dashed_squares_mild Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Necromancy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 68 Cast: Necrotise || 52 Use: Potion || 2 Armour: Robe || 13 Dodge: Dodged || 69