Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 2722624164962281806 0 cheesebisquit the Magician (level 1, 15/15 HPs) Began as a Djinni Necromancer on June 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (46 turns). cheesebisquit the Magician (Djinni Necromancer) Turns: 46, Time: 00:00:53 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 9 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 b - Vampiric Draining Necr 13% 2d6 14% 3 c - Animate Dead Necr 13% N/A 43% 4 d - Agony Necr 13% N/A 78% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, cheesebisquit the Djinni Necromancer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Necrotise, Vampiric Draining, Animate Dead, Agony. You reach down and open the door. There is an open door here. You reach down and open the door. Found an escape hatch in the floor. There is an open door here. You now have 9 gold pieces. A bat comes into view. Sorry, you're not good enough to have a special ability. The bat writhes in agony. You kill the bat! The dead are flying! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ### #.# ..# #.# # ## #.###.##### #. #.# #.##..#Z.. #.# #.##.#...#.# #..###.......@.# #.#.#.##.......# #................. #######.###........... #................###### #...........#...## #..#######..##..# #..##...##..###+# #..#.###.#..# You could see a friendly bat skeleton. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | cheesebisquit set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners, minmay_distorted Action || total ---------------------------++------- Cast: Necrotise || 1