Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 12133824100064252690 709 cheesebisquit the Conjurer (level 7, -4/50 HPs) Began as a Demigod Conjurer on Apr 19, 2025. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 6 of the Dungeon. The game lasted 00:10:29 (4837 turns). cheesebisquit the Conjurer (Demigod Conjurer) Turns: 4837, Time: 00:10:30 Health: -4/50 AC: 2 Str: 3 XL: 7 Next: 17% Magic: 10/15 EV: 11 Int: 31 God: Gold: 285 SH: 0 Dex: 18 Spells: 1/12 levels left rFire . . . k - +9 sling "Huuciq" {flame, +Blink Str-5 Int+3 Stlth+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ i - ring of willpower HPRegen 0.28/turn n - +6 ring of dexterity MPRegen 0.14/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Blink You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 285 gold pieces. Inventory: Hand Weapons f - a +2 heavy spear k - the +9 sling "Huuciq" (weapon) {flame, +Blink Str-5 Int+3 Stlth+} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). +Blink: It lets you blink. Stlth+: It makes you more stealthy. y - the +1 long sword of Checks and Balances {drain, Str+8 Int-4 Dex+3 SInv} (You found it on level 4 of the Dungeon) Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Missiles F - a throwing net Armour a - a +0 robe (worn) Jewellery i - a ring of willpower (left hand) m - a ring of protection from cold n - a +6 ring of dexterity (right hand) B - a +6 ring of dexterity Wands v - a wand of flame (22) x - a wand of digging (7) z - a wand of roots (9) A - a wand of charming (1) E - a wand of polymorph (14) Scrolls b - a scroll of vulnerability {unknown} d - 3 scrolls of teleportation h - a scroll of enchant armour {unknown} j - a scroll of immolation o - a scroll of blinking {unknown} p - a scroll of enchant weapon {unknown} s - a scroll of silence {unknown} u - 4 scrolls of fog {unknown} w - a scroll of noise {unknown} C - a scroll of fear {unknown} H - a scroll of torment {unknown} Potions c - 5 potions of haste e - 3 potions of heal wounds g - 2 potions of curing {unknown} l - 2 potions of mutation {unknown} q - a potion of cancellation {unknown} t - a potion of ambrosia {unknown} D - a potion of might {unknown} G - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 6.9 Conjurations + Level 0.8 Translocations + Level 2.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Momentum Strike Conj/Tloc 58% 3d9 1% 2 Blink Tloc 20% N/A 7% 2 Lesser Beckoning Tloc 20% N/A 7% 2 Confusing Touch Hex 5% N/A 19% 3 Dispel Undead Necr 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Annotations: D:4 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You shoot a sling bullet. The sling bullet hits the orc priest. The sling bullet burns the orc priest. The orc priest is lightly wounded. Something hits you. The orc priest hits you with a +0 mace. You shoot a sling bullet. The sling bullet barely misses the orc priest. Something hits you. The orc priest hits you with a +0 mace. Something hits you. The orc priest hits you with a +0 mace! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (lightly wounded, 82% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) Something hits you. The orc priest hits you with a +0 mace! The searing ray hits the orc priest. You kill the orc priest! Something hits you. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Items here: ))) [ †††. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (83% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest looks encouraged for a moment. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... .##..##.#.#.### .... ...#.#...# ##.######.###.# #.##.....# #.#### #....##### #....# #.######## ####.# #......... #...# #..####### #.### #......†.# #.@{# ####.###.# ###.# #.# #.# .o# #.###># #### #...<.# ####### You could see an orc priest. Vanquished Creatures 2 water moccasins 2 bombardier beetles (D:5) An orc priest (D:6) A jelly (D:5) 3 iguanas Terence (D:2) 2 orc wizards (D:6) Ijyb (D:4) Robin (D:2) 4 adders A gnoll (D:1) A shadow imp (D:5) 2 white imps (D:6) 2 ribbon worms (D:2) A dart slug (D:3) 7 orcs 8 bats 9 endoplasms 3 giant cockroaches 17 goblins 5 hobgoblins 4 jackals (D:2) 2 quokkas 6 ball pythons A frilled lizard (D:2) A kobold (D:2) 13 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 77 | D:1 | Reached skill level 4 in Conjurations 77 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 80 | D:1 | Learned a level 2 spell: Searing Ray 766 | D:1 | Reached XP level 3. HP: 23/26 MP: 2/8 1051 | D:2 | Identified the +9 sling "Huuciq" {flame, +Blink Str-5 Int+3 | Stlth+} 1238 | D:2 | Noticed Terence 1241 | D:2 | Killed Terence 1242 | D:2 | Reached skill level 5 in Conjurations 1337 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/9 1413 | D:2 | Noticed Robin 1429 | D:2 | Killed Robin 2577 | D:4 | Reached skill level 6 in Conjurations 2577 | D:4 | Reached XP level 5. HP: 38/38 MP: 10/10 2719 | D:4 | Learned a level 4 spell: Fulminant Prism 2720 | D:4 | Found a staircase to the Ecumenical Temple. 2969 | D:4 | Found a runed translucent door. 2970 | D:4 | Noticed Crazy Yiuf 3149 | D:4 | Identified the +1 long sword of Checks and Balances {drain, | Str+8 Int-4 Dex+3 SInv} 3191 | D:4 | Noticed Ijyb 3196 | D:4 | Killed Ijyb 3420 | D:5 | Entered Level 5 of the Dungeon 3538 | D:5 | Reached skill level 1 in Alchemy 4040 | D:5 | Reached XP level 6. HP: 45/45 MP: 12/12 4100 | D:5 | Noticed a water moccasin 4105 | D:5 | Killed a water moccasin 4577 | D:6 | Noticed a water moccasin 4582 | D:6 | Killed a water moccasin 4770 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 4780 | D:6 | Reached XP level 7. HP: 50/50 MP: 15/15 4837 | D:6 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_rooms, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, st_stairs_5, uniq_robin, uniq_terence D:3: layout_basic D:4: layout_loops_ring, mainiacjoe_overflow_alcove_2, mainiacjoe_overflow_24_doors, minmay_temple_entry_large_hall, grunt_decor_mini_mirrors, grunt_decor_fettered, uniq_crazy_yiuf_cottage, uniq_ijyb D:5: layout_gridville, roderic_nine_men_s_morris D:6: lemuel_ice_spiral_2, layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 6 | 6.9 Spellcasting | 2 3 | 3.3 Alchemy | 1 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Translocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 13 | | || 13 Fire: Sling | 7 | 85 | 13 || 105 Cast: Magic Dart | 35 | | || 35 Searing Ray | 9 | 12 | 2 || 23 Use: Potion | | 1 | || 1 Scroll | | 3 | || 3 Armour: Robe | 21 | 18 | 13 || 52 Dodge: Dodged | 18 | 29 | 2 || 49