Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 14448260069208535136 1450 cheesebisquit the Conjurer (level 8, -6/57 HPs) Began as a Demigod Conjurer on May 6, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (14 damage) ... on level 6 of the Dungeon. The game lasted 00:16:49 (7620 turns). cheesebisquit the Conjurer (Demigod Conjurer) Turns: 7620, Time: 00:16:50 Health: -6/57 AC: 3 Str: 8 XL: 8 Next: 23% Magic: 9/16 EV: 16 Int: 28 God: Gold: 276 SH: 0 Dex: 16 Spells: 3/14 levels left rFire + . . j - +0 dagger (venom) rCold . . . (no offhand) rNeg + + . a - +0 robe rPois . (no helmet) rElec + G - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... D - amulet of magic regeneration Stlth ++ l - ring of Uneuseur {rElec rF+ rN++ Dex+4} HPRegen 0.29/turn q - +5 ring of evasion MPRegen 0.55/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 276 gold pieces. Inventory: Hand Weapons i - a +0 spear j - a +0 dagger of venom (weapon) m - a +1 trident of freezing B - a +2 vampiric dagger Missiles v - 2 throwing nets Armour a - a +0 robe (worn) G - a +0 cloak (worn) Jewellery l - the ring of Uneuseur (worn) {rElec rF+ rN++ Dex+4} (You found it on level 3 of the Dungeon) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). q - a +5 ring of evasion (worn) u - an amulet of the acrobat D - an amulet of magic regeneration (worn) Wands b - a wand of flame (15) y - a wand of quicksilver (11) Scrolls d - 2 scrolls of brand weapon f - 2 scrolls of vulnerability g - 4 scrolls of teleportation h - a scroll of blinking {unknown} k - a scroll of amnesia {unknown} n - a scroll of fear r - a scroll of revelation {unknown} t - a scroll of poison w - a scroll of silence {unknown} x - a scroll of enchant armour {unknown} Potions c - a potion of enlightenment {unknown} e - a potion of brilliance o - a potion of haste p - a potion of heal wounds {unknown} s - 3 potions of attraction {unknown} z - a potion of curing {unknown} A - a potion of mutation {unknown} C - a potion of might {unknown} E - 2 potions of lignification F - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.7 Spellcasting + Level 7.7 Conjurations + Level 3.0 Translocations + Level 4.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 44% N/A 3% 2 Hailstorm Conj/Ice 26% 3d7 4% 3 Maxwell's Portable Pile Tloc 22% (3-9)d4 7% 3 Teleport Other Tloc 22% N/A 7% 3 Freeze Ice 20% 1d4 8% 1 Frozen Ramparts Ice 10% 1d2 22% 3 Vampiric Draining Necr 5% 2d6 22% 3 Cigotuvi's Putrefaction Necr/Air 5% N/A 58% 4 Dispel Undead Necr 5% 3d7 58% 4 Martyr's Knell Necr/Summ 5% N/A 58% 4 Nazja's Percussive Temp Frge 2% 4d4 91% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 92% to hit) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre barely misses you. The two-headed ogre completely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... .............................# ...................!.........# .##........##...............## #####.....## #..............# # ###...## #.............# ##...## #...).......## ##...# #..........# ##..#####O.......## ##..#..@.........# #..........###..# ##.......### #..## #.....### #...## ##.......#####....### ##...............##..# #...............###### ##.............### ##...............# You could see a two-headed ogre. Vanquished Creatures 2 ice beasts 2 black bears (D:5) 3 centaurs A kobold brigand (D:4) 2 bullfrogs 2 howler monkeys (D:6) 4 bombardier beetles An orc priest (D:5) 3 hounds An iguana (D:5) A sleepcap (D:5) Ijyb (D:5) 2 orc wizards 3 gnolls (D:4) 7 adders 3 shadow imps A white imp (D:5) 2 ufetubi (D:4) 2 ribbon worms (D:4) 2 dart slugs 7 endoplasms 3 giant cockroaches 5 hobgoblins 9 jackals 6 orcs 9 ball pythons 2 bats 2 frilled lizards (D:2) 10 goblins 5 kobolds 7 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 310 | D:1 | Reached skill level 4 in Conjurations 380 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/7 719 | D:1 | Identified the medusa talisman of Royhom Sem {Int+4} 1314 | D:1 | Learned a level 2 spell: Searing Ray 1840 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2212 | D:3 | Identified the ring of Uneuseur {rElec rF+ rN++ Dex+4} 2583 | D:3 | Reached skill level 5 in Conjurations 2997 | D:4 | Noticed a kobold brigand 3127 | D:4 | Killed a kobold brigand 3128 | D:4 | Reached XP level 4. HP: 5/33 MP: 0/9 3300 | D:4 | Noticed an ice beast 3560 | D:4 | Reached XP level 5. HP: 16/38 MP: 2/10 3567 | D:4 | Reached skill level 6 in Conjurations 3664 | D:4 | Learned a level 4 spell: Fulminant Prism 3845 | D:4 | Reached skill level 1 in Alchemy 3911 | D:4 | Found a staircase to the Ecumenical Temple. 4228 | D:4 | Killed an ice beast 4229 | D:4 | Reached XP level 6. HP: 45/45 MP: 3/13 4674 | D:5 | Entered Level 5 of the Dungeon 4683 | D:5 | Identified the +1 scale mail "Imotsiast" {rN++ Slay+3 | Stlth-} 4700 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5354 | D:5 | Reached XP level 7. HP: 50/50 MP: 10/15 5657 | D:5 | Reached skill level 7 in Conjurations 5791 | D:5 | Noticed Ijyb 5801 | D:5 | Killed Ijyb 6147 | D:5 | Reached skill level 1 in Translocations 6694 | D:6 | Reached XP level 8. HP: 25/57 MP: 10/16 6859 | D:6 | Noticed a two-headed ogre 7620 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, st_stairs_13, skrybe_limestone_x, hangedman_decor_opposing, chequers_serial_rivers_micro_e, dreamdust_mushroom_princess, minmay_tetromino_o4 D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, minmay_misc_feat_tiny D:3: layout_basic D:4: layout_gridville, minmay_temple_entry_glassed_door, eino_tiny_chamber, kennysheep_generic_room_6 D:5: layout_basic, minivault_25, uniq_ijyb D:6: layout_layer_cave, minmay_increasing_density Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 4 5 6 7 | 7.7 Spellcasting | 2 3 | 3.7 Alchemy | 1 2 4 | 4.5 Translocations | 2 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Dagger | 12 | 13 | 1 || 26 Cast: Magic Dart | 116 | 59 | 49 || 224 Searing Ray | 2 | 21 | 21 || 44 Use: Potion | | 1 | || 1 Scroll | | 6 | 3 || 9 Armour: Robe | 18 | 20 | 21 || 59 Dodge: Dodged | 27 | 48 | 33 || 108