Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 18357399573004685055 49 cheesebisquit the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on May 13, 2025. Slain by a phantom (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (1898 turns). cheesebisquit the Conjurer (Demigod Conjurer) Turns: 1898, Time: 00:04:21 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 33% Magic: 5/9 EV: 11 Int: 24 God: Gold: 51 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . e - +1 short sword (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons e - a +1 short sword of draining (weapon) Missiles h - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (worn) Scrolls c - a scroll of summoning {unknown} f - a scroll of vulnerability {unknown} g - a scroll of immolation {unknown} Potions i - a potion of heal wounds {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Jinxbite Hex 6% N/A 17% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The phantom barely misses you. The searing ray hits the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Magic courses through your body. The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you. The searing ray hits the phantom. The phantom is almost destroyed. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The phantom hits you. You die... #.....# #.# #.##### #.#.# #.# #.#.# #.# ###.#.#.# #ยง# #...#.#.# #.# #.###.#.# #.# ##.###.#.# #.#####...##.#.# #.@............# #W.####..)##...# #.........)....# ##.####...###..# #.# ##.## #..# ..# #.# #..#### .#. #.# #...... # # .. #...... ####### You could see a phantom. Vanquished Creatures A gnoll (D:1) 2 ribbon worms (D:2) 11 endoplasms 4 giant cockroaches (D:1) A hobgoblin (D:1) 2 quokkas 4 ball pythons 3 bats 6 goblins 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesebisquit the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 379 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 382 | D:1 | Learned a level 2 spell: Searing Ray 553 | D:1 | Reached skill level 4 in Conjurations 1287 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/9 1887 | D:2 | Noticed a phantom 1898 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, st_stairs_2 D:2: layout_loops_ring, basic_altar, st_stairs_7, chequers_serial_rivers_room_a, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 37 Searing Ray || 20 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 4