Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4115028732217044274 5 chicagocrazy the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Nov 9, 2023. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (146 turns). chicagocrazy the Conjurer (Octopode Conjurer) Turns: 146, Time: 00:00:32 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Sandblast Erth 4% 2d4 16% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Passwall Tmut/Erth 1% N/A 24% 2 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a goblin, wielding a +0 dagger (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! Found a glowing dagger. You see here a +0 dagger. A gnoll comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the bat. Your grab misses the bat. The bat is moderately wounded. The bat misses you. An endoplasm comes into view. The bat hits you but does no damage. The bat completely misses you. The endoplasm moves out of view. Your magical contamination has completely faded away. Found a club and 6 gold pieces. Found a stone staircase leading down. The bat hits you. You barely miss the gnoll. Your grab misses the gnoll. The bat hits you. A hobgoblin comes into view. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ....#............# ####..####....... .. #................ ....###............##. .................#.# ...####)#.###...##.# #.b#.#....... ..>###.........#.. .....!.@#.######.. ##.....g......# #.##.........# # #........... ).....).....# ......##.###.# ......# .. . .$#g#. ##. You could see a gnoll, a hobgoblin (wandering) and a bat. Vanquished Creatures 2 goblins (D:1) A quokka (D:1) A ball python (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chicagocrazy the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 146 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, nicolae_concentric_dashed_squares_mild, grunt_decor_junction Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Armour: Skin || 1 Dodge: Dodged || 7