Dungeon Crawl Stone Soup version 0.32-a0-1722-g17eea93bd4 (webtiles) character file. Game seed: 6935632734727830606 6 chippings the Vexing (level 1, 0/15 HPs) Began as a Mummy Wanderer on July 11, 2024. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (219 turns). chippings the Vexing(Mummy Wanderer) Turns: 219, Time: 00:01:13 Health: 0/15 AC: 2 Str: 14 XL: 1 Next: 75% Magic: 4/4 EV: 9 Int: 14 God: Gold: 0 SH: 3 Dex: 9 Spells: 4/5 levels left rFire x . . a - +0 club rCold + . . d - +0 buckler rNeg + + + c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of teleportation e - a scroll of amnesia {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Shields + Level 2.8 Spellcasting + Level 3.6 Hexes + Level 1.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 24% 1d4 16% 1 Sigil of Binding Hex 12% N/A 21% 3 Inner Flame Hex/Fire 7% N/A 38% 3 Hailstorm Conj/Ice 4% 3d5 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [[ Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Slow (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, chance to affect: 63%) The endoplasm seems to slow down. Unknown command. Unknown command. You see here a black potion. There is an entrance to Birimn's Armour Emporium here. The rat twitches its whiskers. The endoplasm is no longer moving slowly. The rat attacks as it pursues you! The rat barely misses you. You barely miss the rat. The rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the rat but do no damage. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. The rat bites you. You barely miss the rat. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The rat misses you. You hit the rat. The rat is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You resist. There is an escape hatch in the floor here. The endoplasm attacks as it pursues you! You block the endoplasm's attack. The rat bites you. You die... .###....####.......# ##.####### ##........###......## #.# ##...###...##.......# #.# #...###'#..###......## #.# #.. #<.###..##.......# #.# ## ##.###..###......# #.# ## ..##...###......## #.# .#######....##........# #.# ...####....###..@)....# #J# ..........## #...r....###.# #......#### ##...J....##..# ######## #.....>....#.## #..........#.# ######.......# ######### You could see an endoplasm and a rat. Vanquished Creatures A ball python (D:1) 2 bats (D:1) A hobgoblin (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chippings the Mummy Wanderer began the quest for the Orb. 0 | D:1 | chippings set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a +0 buckler; and the | following spells available to memorise: Slow, Freeze, Sigil | of Binding, Inner Flame, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 2 | D:1 | Learned a level 1 spell: Slow 81 | D:1 | Found Birimn's Armour Emporium. 162 | D:1 | Found Deadotua's Antique Armour Shoppe. 219 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, shop, nicolae_shop_rolling_square, shop, shop, shop Action || total ---------------------------++------- Melee: Club || 27 Cast: Slow || 5 Armour: Robe || 33 Dodge: Dodged || 16 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 228 | 228 | 0 | 0 | 67 | 1 | 228.0 | Dungeon | 228 | 228 | 0 | 0 | 67 | 1 | 228.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 228 daAuts