Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 10998451435163931521 60 christhawk the Conjurer (level 3, -2/27 HPs) Began as a Draconian Conjurer on Sept 24, 2022. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:13 (1667 turns). christhawk the Conjurer (Draconian Conjurer) Turns: 1667, Time: 00:04:14 Health: -2/27 AC: 6 Str: 10 XL: 3 Next: 82% Magic: 2/6 EV: 12 Int: 17 God: Gold: 134 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: attractive, inhibited regen A: AC +5, unfitting armour, cold-blooded, agile 1, low MP 1, sense surroundings 1, inhibited regeneration, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Inventory: Armour f - a +0 pair of gloves (worn) Jewellery b - an amulet of faith Scrolls d - a scroll of fog e - a scroll of identify Potions a - a potion of magic Skills: * Level 0.6 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat * Level 2.4 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 b - Searing Ray Conj 48% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 26% 1 Dazzling Flash Conj/Hex 26% N/A 28% 3 Vampiric Draining Necr 2% 2d6 58% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 63% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are agile. (Dex +4, Str/Int -1) Your magical capacity is low. (-10% MP) You passively map a small area around you. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of curing. You feel better. It was a potion of attraction. You feel attractive to monsters. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You closely miss the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... .##.#.#..รท...#####............#* .......#.#.#................... #..........#.#..#####..(....... ..._..####[#.#..#.............. #............#..#.##.#####+#### #.....####...#..#.##.# #.########...#....##.# , , #............##g###### * ##.#######...##.@# *.# #......#### * .# #......+,, #......#### , ####......# ########<...## * #............# , ##............# #.............#* You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A worm (D:2) 3 endoplasms 2 giant cockroaches 6 goblins 4 hobgoblins 3 kobolds A quokka (D:1) 4 ball pythons 3 bats 2 frilled lizards 5 rats 36 creatures vanquished. Vanquished Creatures (others) 10 demonic plants (D:1) 2 withered plants (D:1) 12 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | christhawk the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 892 | D:1 | Learned a level 2 spell: Searing Ray 1273 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1273 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1273 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1273 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1279 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1334 | D:2 | Found a basalt altar of Yredelemnul. 1361 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [hidden defects] 1648 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [hidden defects] 1648 | D:2 | Lost mutation: You have hidden genetic defects. [hidden | defects expressed] 1667 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, dreamdust_princess_corridor, st_stairs_11, minmay_close_crescents D:2: layout_basic, basic_altar, nicolae_ecumenical_snake_handling, serial_curves, eino_curves_01, eino_curves_04, eino_curves_03, chequers_serial_rivers_room_a, minmay_circle_x Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.6 Dodging | | 1.9 Unarmed Combat | | 0.2 Spellcasting | | 2.4 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 41 Tailslap || 2 Punch || 1 Cast: Magic Dart || 58 Searing Ray || 1 Use: Scroll || 5 Potion || 6 Armor: Skin || 11 Dodge: Dodged || 31