Dungeon Crawl Stone Soup version 0.32-a0-886-g41c5271027 (webtiles) character file. Game seed: 11912927386721291534 24 chuckh07 the Magician (level 3, 0/31 HPs) Began as an Oni Hedge Wizard on Apr 2, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:47 (422 turns). chuckh07 the Magician (Oni Hedge Wizard) Turns: 422, Time: 00:05:48 Health: 0/31 AC: 3 Str: 14 XL: 3 Next: 2% Magic: 5/8 EV: 8 Int: 17 God: Gold: 43 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + e - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -21), very slightly contaminated A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) f - a +0 short sword Armour b - a +0 robe (worn) c - a +0 hat (worn) k - a +0 ring mail Jewellery e - a +4 ring of slaying (left hand) Scrolls g - 3 scrolls of teleportation Potions d - a potion of magic h - a potion of mutation {unknown} i - a potion of ambrosia {unknown} j - a potion of lignification {unknown} l - a potion of heal wounds {unknown} m - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 4.4 Spellcasting + Level 0.8 Conjurations + Level 1.1 Summonings + Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Blink Tloc 12% N/A 16% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Inner Flame Hex/Fire 3% N/A 41% 3 Flame Wave Conj/Fire 5% 2d5 77% 4 Sticky Flame Fire/Alch 3% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Your cerulean imp hits the quokka with a -4 spear. The quokka dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. Unknown command. You now have 43 gold pieces (gained 11). Found a leather armour. A water moccasin comes into view. The water moccasin hisses angrily. You start memorising the spell. You continue memorising. Your cerulean imp misses the water moccasin. You continue memorising. Your cerulean imp closely misses the water moccasin. The water moccasin bites you. Your memorisation is interrupted. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Your cerulean imp misses the water moccasin. You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. Your cerulean imp barely misses the water moccasin. The water moccasin bites you. You feel sick. Your cerulean imp hits the water moccasin but does no damage. You feel sick. Your cerulean imp misses the water moccasin. You feel sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You die... ### #.. #.# #.# ##.########## #...@.S.5...# #..#####...K...# #.<# #........# #..# #.......... #..# #...[....## #†.# ##.......# #...# ##...##.# #....# ##.## .# ......# You could see a water moccasin (ally target), a kobold and a friendly cerulean imp (summoned). Vanquished Creatures A ball python (D:2) 3 endoplasms A giant cockroach (D:2) 3 hobgoblins 3 jackals (D:2) 3 kobolds 2 quokkas (D:2) A ball python zombie (D:2) A rat (D:2) 18 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:3) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chuckh07 the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 22 | D:1 | Reached skill level 1 in Summonings 72 | D:2 | Reached XP level 2. HP: 24/24 MP: 3/6 75 | D:2 | Learned a level 2 spell: Call Imp 115 | D:2 | Reached skill level 4 in Spellcasting 402 | D:3 | Reached XP level 3. HP: 28/31 MP: 5/8 412 | D:3 | Noticed a water moccasin 422 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, dreamdust_wishing_well D:2: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_d, serial_undead_c, serial_undead_b, uniq_robin D:3: layout_loops_ring, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Summonings | 1 | 1.1 Spellcasting | 4 | 4.4 Dodging | 2 | 2.1 Stealth | | 1.5 Conjurations | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 30 Headbutt || 8 Cast: Magic Dart || 9 Call Imp || 2 Use: Scroll || 4 Armour: Robe || 30 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 419 | 419 | 0 | 100 | 0 | 3 | 139.7 | Dungeon | 419 | 419 | 0 | 100 | 0 | 3 | 139.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 326 daAuts D:1: 67 daAuts D:3: 25 daAuts