Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9675350514953126306 4 clintblambert the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on Apr 15, 2024. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (184 turns). clintblambert the Apothecary (Merfolk Alchemist) Turns: 184, Time: 00:01:08 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is lightly wounded. The endoplasm quivers. You miscast Sting. Nothing appears to happen. The endoplasm hits you but does no damage. You are out of magic! You are out of magic! You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You die... ###.#8.....#### #####.. #.#.....## #####>..# #......8# # #........ #.....###.# ..####.## #....###.. #..# #.#8##.. #######.. #.###.# .......... #.....##............. ####@................ #J................ #.......#####..... #.......#...#..... #.......#.8.###### #.......#......... ........##........ ....⌠....#........ .⌠...#...<.... You could see an endoplasm. Vanquished Creatures A bat (D:1) A goblin (D:1) A quokka (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clintblambert the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 184 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_u, chequers_hall_statues_wall_a, chequers_hall_statues_y Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Sting || 7 Armour: Robe || 8 Dodge: Dodged || 5