Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14945369691152989430 58 clover the Apothecary (level 4, -1/31 HPs) Began as a Merfolk Alchemist on Aug 23, 2024. Hit by a boomerang thrown by an orc (2 damage) ... on level 3 of the Dungeon. The game lasted 00:11:16 (1200 turns). clover the Apothecary (Merfolk Alchemist) Turns: 1200, Time: 00:11:16 Health: -1/31 AC: 4 Str: 8 XL: 4 Next: 2% Magic: 5/8 EV: 13 Int: 16 God: Gold: 82 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . o - +3 long sword of Eri Neam {freeze, rC+} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons o - the +3 long sword of Eri Neam (weapon) {freeze, rC+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Armour a - a +0 robe (worn) k - a +1 cloak (worn) l - the +3 leather armour "Jazeg" {-Cast rElec Str+3} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Scrolls c - a scroll of noise {unknown} f - a scroll of enchant armour {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of might {unknown} g - a potion of heal wounds {unknown} h - a potion of attraction {unknown} i - a potion of enlightenment {unknown} m - a potion of mutation {unknown} n - 2 potions of lignification {unknown} Skills: + Level 0.5 Fighting + Level 1.1 Polearms + Level 2.9 Dodging + Level 2.5 Stealth + Level 2.7 Spellcasting + Level 0.9 Conjurations + Level 4.9 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Freeze Ice 8% 1d3 19% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Hailstorm Conj/Ice 3% 3d5 43% 3 Frozen Ramparts Ice 4% 1d1 50% 3 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Something hits you but does no damage. Your magical contamination has completely faded away. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (severely wounded, poisoned, 71% to hit) The sting hits something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You feel a bit more experienced. You have reached level 4! You hear some strange, mumbled words. Something tries to affect you, but you resist. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. Something hits you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. The boomerang barely misses you. You closely miss something. Something barely misses you. You hear some strange, mumbled words. You are confused. The orc throws a boomerang. The boomerang misses you. You bump into the rock wall. Something completely misses you. The orc throws a boomerang. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. The boomerang hits you. You die... #......). #......... #......... ############ #......... #....?.....###......>.. #..........oo.......... #...........##......... #..........###o.......) ##..>.......+@{o........ ?...........###......... #...........# #.)†...... #%..........# #......... #...........# #......... ...o.........##......... .............##......... #.#.######...########### ..#' .... You could see 2 orcs. Vanquished Creatures An orc priest (D:3) An orc (D:3) 2 endoplasms 3 goblins (D:1) 3 hobgoblins 2 quokkas (D:1) 6 ball pythons A frilled lizard (D:1) 3 kobolds 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clover the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1007 | D:2 | You fall into a shaft and drop 2 floors! 1011 | D:4 | Identified the +3 leather armour "Jazeg" {-Cast rElec | Str+3} 1059 | D:3 | Identified the +3 long sword of Eri Neam {freeze, rC+} 1081 | D:3 | Found an ornate altar of the Wu Jian Council. 1120 | D:3 | Reached XP level 3. HP: 24/24 MP: 4/6 1185 | D:3 | Reached skill level 1 in Polearms 1192 | D:3 | Reached XP level 4. HP: 9/31 MP: 4/8 1200 | D:3 | HP: 1/31 [something (1)] 1200 | D:3 | Hit by a boomerang thrown by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, serial_glass, glass_columns_c, glass_columns_c, kennysheep_small_spiral, minmay_heptomino_d4 D:2: layout_loops_corners, basic_ecumenical_altar D:3: layout_basic, lemuel_doored_altar, lemuel_tele_altar, wander_ebering_terrifying_dragon_lair D:4: layout_loops_ring, mainiacjoe_overflow_cross_hatched Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 1 | 1.1 Fighting | | 0.5 Dodging | | 2.9 Stealth | | 2.5 Spellcasting | | 2.7 Conjurations | | 0.9 Alchemy | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Spear | 27 | || 27 Club | 10 | || 10 Long sword | 7 | 3 || 10 Punch | 1 | || 1 Cast: Sting | 23 | || 23 Stab: Sleeping | 1 | || 1 Armour: Robe | 28 | 6 || 34 Dodge: Dodged | 28 | 4 || 32