Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 3819802412914256405 25 clover the Apothecary (level 3, 2/25 HPs) Began as a Djinni Fire Elementalist on Aug 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:05:36 (447 turns). clover the Apothecary (Djinni Fire Elementalist) Turns: 447, Time: 00:05:36 Health: 2/25 AC: 2 Str: 13 XL: 3 Next: 17% Gold: 35 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . f - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: enlightened, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 sling f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (left hand) Scrolls e - a scroll of noise {unknown} Potions d - a potion of enlightenment Skills: + Level 0.1 Fighting + Level 0.5 Ranged Weapons + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Sting Conj/Alch 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python constricts you. You escape the ball python's grasp. The jackal bites you but does no damage. The jackal closely misses you. The jackal closely misses you. It was a potion of enlightenment. You feel more buoyant. The jackal misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal but do no damage. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#.# #.............+ .......# ##..#......#... ######### ##..........#. ..#.....# #..B#..#..... #.#.###.# ##........### #.#.# #.#########.hh..### #.#.# #.#.....# #..#### #.#.# #.#.###.####h# #.#.# #.#.# #...@Sh# #...# #...# ######## ###.# ###.# ### ### You could see 2 jackals and a ball python. Vanquished Creatures 2 ball pythons (D:1) 5 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 jackals (D:1) 3 quokkas (D:1) 3 frilled lizards (D:1) A kobold (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) A foxfire (D:1) 1 creature vanquished. Vanquished Creatures (others) 26 foxfires (D:1) 26 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clover the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | clover set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 248 | D:1 | Found Amayfen's Magic Scroll Shoppe. 376 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 376 | D:1 | Learned a level 1 spell: Sting 413 | D:1 | Found a faded altar of an unknown god. 447 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, nicolae_shop_behind_doors, nrook_mini_vaults, minmay_misc_feat_plants Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.1 Ranged Weapons | | 0.5 Dodging | | 2.7 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Fire: Sling || 11 Cast: Foxfire || 19 Scorch || 12 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 24