Dungeon Crawl Stone Soup version 0.27-a0-1278-g6cbc8dfb29 (webtiles) character file. cobaltphoenix the Conjurer (Draconian Conjurer) Turns: 2320, Time: 00:07:56 Health: 33/33 AC: 5 Str: 9 XL: 4 Next: 59% Magic: 10/10 EV: 12 Int: 20 God: Gold: 88 SH: 0 Dex: 9 Spells: 0/11 levels left rFire . . . SeeInvis . a - +0 whip (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 88 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 0.4 Hexes You cannot memorise any spells. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Fulminant Prism Conj/Hex 6% 3d7 43% 4 f - Searing Ray Conj 42% 3d4 3% 2 x - Iskenderun's Mystic Conj/Tloc 12% 2d5 45% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Inventory: Hand Weapons a - a +0 whip of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Scrolls b - 2 scrolls labelled ULOEMI XUWOR c - a scroll labelled XESTRO BOCERGHOE e - 3 scrolls labelled QEIKLY JAANOT f - a scroll labelled RAETOUVEHATO Potions d - a blue potion Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = #..................# #..........#####.### #............# #.# ############.#.....# #.# .............#.....###.# ..............†..>.....# ############.#.#.####..# ...............#.# #..# ############.###@# #..# ...#########.###.####..# .......##..............# .......##..............########## .......##...........#............ .......##.............##########. .......##.##.#........# ######. .......##.##.#........#####...... .......##.##.#........#.......... There are no monsters in sight! Message History The magic dart hits the adder. The adder misses you. You now have 5/10 mp. Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder bites you. You take 3 damage, and have 29/33 hp. You now have 4/10 mp. Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You now have 3/10 mp. You start resting. Health restored: 33; MP restored: 10 A bat comes into view. Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! You now have 9/10 mp. You start resting. MP restored: 10 You see here a +0 robe. You now have 88 gold pieces (gained 3). Done exploring. Done exploring. You can't go up here! This spell is potentially lethal to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is potentially lethal to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'x'. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. An adder and an orc come into view. There is a stone staircase leading up here. Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (asleep, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! The adder hisses angrily. You now have 9/10 mp. Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit) The magic dart hits the orc but does no damage. You now have 8/10 mp. Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. You now have 7/10 mp. Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! An adder comes into view. You now have 6/10 mp. Aim: an adder (100% to hit) The magic dart hits the adder but does no damage. The adder hisses angrily. The adder barely misses you. You now have 5/10 mp. Aim: an adder (100% to hit) The magic dart hits the adder. The adder barely misses you. A gnoll comes into view. It is wielding a +0 spear. You now have 4/10 mp. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder barely misses you. You now have 3/10 mp. Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Aim: an adder (100% to hit) The magic dart hits the adder. The adder barely misses you. x2 You now have 2/10 mp. You hit the adder. The adder is poisoned. Your tail-slap misses the adder. The adder bites you but does no damage. The adder barely misses you. The adder bites you but does no damage. The gnoll barely misses you. The adder bites you but does no damage. You climb upwards. There is a stone staircase leading down here. An adder is nearby! Unknown command. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 31/33 hp. You feel sick. You take 1 damage, and have 30/33 hp. Aim: an adder (almost dead, poisoned, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You take 1 damage, and have 29/33 hp. You now have 2/10 mp. You feel sick. You see here an adder corpse. You take 1 damage, and have 28/33 hp. You start resting. You feel sick. x2 You are no longer poisoned. You take 2 damage, and have 26/33 hp. You start resting. Health restored: 33; MP restored: 10 Saving game... please wait. Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.2 Hexes | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Tailslap | 2 | || 2 Whip | 10 | 1 || 11 Cast: Magic Dart | 85 | 24 || 109 Searing Ray | 3 | || 3 Armor: Skin | 17 | 3 || 20 Dodge: Dodged | 54 | 8 || 62 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cobaltphoenix the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 137 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 410 | D:1 | Reached skill level 3 in Spellcasting 606 | D:1 | Learned a level 2 spell: Searing Ray 757 | D:1 | Reached XP level 3. HP: 22/26 MP: 1/7 1421 | D:2 | Found Lififug's Jewellery Shoppe. 1449 | D:2 | Reached skill level 4 in Spellcasting 1537 | D:2 | Found a faded altar of an unknown god. 1541 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/10 2198 | D:2 | Learned a level 4 spell: Fulminant Prism 2203 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast Vanquished Creatures 5 adders A dart slug (D:1) An orc (D:3) 7 bats 5 endoplasms 2 hobgoblins (D:2) 9 jackals (D:1) 4 kobolds A quokka (D:2) 9 ball pythons 7 frilled lizards 4 goblins 6 rats 61 creatures vanquished. Vanquished Creatures (others) 3 withered plants (D:2) 3 creatures vanquished. Grand Total: 64 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2321 | 2289 | 32 | 464 | 1378 | 3 | 773.7 | Dungeon | 2321 | 2289 | 32 | 464 | 1378 | 3 | 773.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1241 daAuts D:1: 1067 daAuts D:3: 12 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 153 | 3 | 1.9 | 58 | 3 | 4.9 +---------+---------+-------+---------+---------+------- D:1 | 51 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 86 | 3 | 3.4 | 26 | 3 | 10.3 D:3 | 16 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------