Dungeon Crawl Stone Soup version 0.26-a0-971-g1d9d62bb61 (webtiles) character file. Game seed: 15903307959497608493 80 cobaltphoenix the Poker (level 4, -1/35 HPs) Began as a Merfolk Gladiator on Dec 5, 2020. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:05:34 (2440 turns). cobaltphoenix the Poker (Merfolk Gladiator) Turns: 2440, Time: 00:05:35 Health: -1/35 AC: 4 Str: 15 XL: 4 Next: 39% Magic: 4/4 EV: 14 Int: 7 God: Gold: 96 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: confused, lethally poisoned (-1 -> -11) A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Skills: + Level 3.1 Fighting * Level 6.1 Polearms - Level 2.0 Throwing + Level 4.7 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets {=f, !d} e - 82 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery j - an uncursed amulet of reflection {unknown} (You found it on level 1 of the Dungeon) Scrolls f - a scroll of fear {unknown} g - 2 scrolls of blinking {unknown} h - 2 scrolls of remove curse {unknown} i - 2 scrolls of identify {unknown} k - a scroll of teleportation {unknown} m - 2 scrolls of enchant weapon {unknown} n - 2 scrolls of fog {unknown} Potions l - 2 potions of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund #.# #.# #.# #.# #.# #.# #.# #.# ########## #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.# #........#### #.# #@# #........##.. #.# ###.####........##^. #.# #>.................. #.# #@######........##.. #.####.################## #......................# ##................####.## #................# #... #................####### You could see Sigmund. Message History No target in view! No target in view! Things that are here: a +0 club; a hobgoblin corpse e - 81 stones (gained 1) e - 82 stones (gained 1) Found a stone staircase leading up. i - 2 scrolls labelled DILUDA JIUPH (gained 1) n - 2 scrolls labelled ICIRRIECSI (gained 1) There is a stone staircase leading up here. A dart slug comes into view. You throw a stone. The stone hits the dart slug. You throw a stone. The stone hits the dart slug. You throw a stone. The stone hits the dart slug but does no damage. You throw a stone. The stone hits the dart slug. You throw a stone. The stone hits the dart slug. You throw a stone. The stone hits the dart slug. You kill the dart slug! No target in view! No target in view! A giant cockroach comes into view. You reach to attack! You barely miss the giant cockroach. You puncture the giant cockroach! You kill the giant cockroach! No target in view! e - 77 stones (gained 1) You see here a dart slug corpse. e - 79 stones (gained 2) e - 80 stones (gained 1) e - 82 stones (gained 2) Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. A leopard gecko comes into view. You throw a stone. The stone hits the leopard gecko. You throw a stone. The stone hits the leopard gecko but does no damage. You reach to attack! You closely miss the leopard gecko. You hit the leopard gecko. You kill the leopard gecko! No target in view! No target in view! You see here a leopard gecko corpse. e - 81 stones (gained 1) e - 82 stones (gained 1) You see here a cursed +0 dagger. Found a stone staircase leading up. You see here a +0 club. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! A bat, a rat, 2 jackals, a kobold and Sigmund come into view. Sigmund is wielding a +1 scythe of venom. Sigmund shouts! The jackal barks! The kobold shouts! The jackal barks! You hear an angry hiss. x2 There is a stone staircase leading up here. The bat misses you. The bat closely misses you. Sigmund hits you with a +1 scythe of venom! You are poisoned. You climb upwards. You feel sick. There is a stone staircase leading down here. You take 11 damage, and have 24/35 hp. MASSIVE DAMAGE!! You barely miss the bat. The bat closely misses you. The bat barely misses you. You puncture the bat! You kill the bat! You feel sick. Sigmund closely misses you. You take 1 damage, and have 23/35 hp. You feel sick. Sigmund points at you and mumbles some strange words. You are confused. You take 1 damage, and have 22/35 hp. You bump into the rock wall. Sigmund closely misses you. You feel sick. You take 1 damage, and have 22/35 hp. Sigmund hits you from afar with a +1 scythe of venom! You are lethally poisoned! You take 10 damage, and have 12/35 hp. MASSIVE DAMAGE!! Okay, then. You bump into the rock wall. You feel sick. Sigmund closely misses you. You take 1 damage, and have 11/35 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 9/35 hp. You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel sick. Sigmund gestures at you while chanting. The magic dart hits you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.1 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 105 | 36 || 141 Throw: Stone | 49 | 38 || 87 Stab: Sleeping | 2 | || 2 Armor: Leather armour | 19 | 8 || 27 Dodge: Dodged | 58 | 24 || 82 Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic D:2: layout_basic, serial_bayou_pond_d, interstate_on_off, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a D:3: layout_loops_ring, kiku_gazebo_garden_becter, portal_sewer_entry_a, uniq_terence, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cobaltphoenix the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 173 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 436 | D:1 | Reached skill level 5 in Polearms 681 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1283 | D:2 | Reached skill level 3 in Fighting 1371 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1832 | D:2 | Reached skill level 6 in Polearms 2429 | D:3 | Noticed Sigmund 2440 | D:2 | HP: 8/35 [poisoned by Sigmund] 2440 | D:2 | Killed from afar by Sigmund Vanquished Creatures An adder (D:2) 2 worms (D:2) 3 dart slugs 2 leopard geckos 9 bats 4 giant cockroaches 7 goblins 9 hobgoblins 5 jackals (D:1) 2 kobolds 2 ball pythons (D:1) A frilled lizard (D:2) 5 rats 52 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 56 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2425 | 2397 | 28 | 7 | 1893 | 3 | 808.3 | Dungeon | 2425 | 2397 | 28 | 7 | 1893 | 3 | 808.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1225 daAuts D:2: 1198 daAuts D:3: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 115 | 0 | 0.0 | 52 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 61 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 54 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+-------